Rules for the 55th Hunger Games
May 13, 2010 18:30:23 GMT -5
Post by aya on May 13, 2010 18:30:23 GMT -5
I. Tesserae
- Sign ups for tesserae will be held for exactly one week.
- Each tessera costs $150. You must already have the money in your account.
- You may only buy three tesserae at most for each of your characters.
- Buying a tessera DOES NOT guarantee you a spot in the games. Though it may help.
II. The Reaping
- You will also have one week to post in the reaping. If you do not respond to the reaping thread and you are selected, you will be marked as inactive and a volunteer tribute will be selected.
- If your character is chosen, you may choose to enter the games, or step down and allow someone to volunteer.
- Volunteering is a first come, first serve system. Once someone steps down to allow volunteering, the first person to post accepting it will be given he spot.
- Please do not post offering to volunteer before the selected tribute(s) get the chance to post. Do not post offering to volunteer unless the tribute indicates that they are possibly interested in being replaced.
- Any instances of people bullying, pressuring, bribing, or blackmailing a selected tribute in order to get them to step down and let a volunteer take there place will absolutely not be tolerated. Any instances of this will result in a one week ban from the site, as well as an automatic disqualification for any of the member’s characters for the next two Hunger Games.
III. District Tokens
- To prevent confusion, your district tokens will serve as your avatars.
- If necessary, you will send a picture of your token to a staff member and it will be edited and sent back to you.
IV. Alliances
-Alliances should be declared on the designated thread at the beginning of the Games, as well as each time the alliance is updated (member joins, member leaves.) Alliances do not have to be declared as updated when a member dies.
-Alliance members will not be mandated to fight one another until the alliance splits or until only five tributes remain.
-Alliances may consist of no more than five tributes.
-Due to the nature of the Games, alliances are not permanent.
-If a tribute is mandated to fight, they may not add to their alliance until after the fight. Any additions to alliances will take effect the next day.
V. Combat
subsection A. Mandated Fights.
-A certain number of fights will be mandated daily by the Gamemakers, based on location.
-Only members already in an alliance with the tribute(s) designated to fight may participate.
-All mandated fights must be completed on the same day they are announced. If they are started but not completed, a winner will be judged based on the attacks already done. If a thread is created but no fighting starts, the tributes who do not post will be killed. If no thread is even created to fight, both parties will be killed.
-Mandated fights must end in at least one death.
subsection B. Fighting.
-The word "Fight" should be included in the thread title, as well as the names of the tributes participating (ie: "All Things Go [Jones vs. Smith fight]")
-Each tribute participating may make one introduction post. After the introduction post, the tributes may begin fighting.
-At least one of the tributes participating needs to inform a staff member that the fight is taking place. The staff member will post once after the introductions, declaring the fight.
-The tribute attacking RPs their post as they normally would.
-At the end of the post, the tribute selects the weapon they will be using from the dropdown menu. The tribute must be using the correct weapon, or at the very least, the weapon nearest to it (ie: a tribute with a dagger would select "knife" from the list). When in doubt, ask a staff member.
-The box that appears is the wound inflicted on the opponent. When there are multiple opponents, the attacking tribute must specify who they are attacking.
subsection C. Judging of Fights.
-All injuries correspond to a specific number value. These all count towards the tribute's Injury Score.
-Each Tribute has a Damage Tolerance of 40. Once a tribute hits 40 damage, they are dead, regardless of whether their alliance wins or loses the fight.
-Factors influencing the tribute's Injury Score are as follows: Preexisting Damage, Direct Attack Damage, Multiplied Damage, and Time Delay Damage (also referred to as Turn Delay Damage).
-Preexisting Damage is the Injury Score the tribute enters the fight with. This is any damage left over from previous fights (after Decay Factor is taken into account) and random events.
-Decay Factor is the rate at which tributes' injuries heal, or rather, the amount of damaged subtracted from from the Injury Score from one day to the next. This is 1/2 the tribute's injury score.
-Direct Attack Damage is quite simply the damage done to the tributes directly from their opponents.
-Multiplied Damage is as follows: Suppose you get a shallow cut on your left arm. Then a deep gash on your left arm. Then a bruise on your left arm, and then your left arm breaks. For every time a body part is doubled up on like this, it would be more painful and cause more damage, which the Damage Multiplier Table is around to compensate for.
So let's look at the above scenario:
Shallow Cut Left Bicep: 3.5
Deep Gash Left Bicep: 8 (+8) (DM Table B, Row 2)
Bruised Left Arm: 2 (+.5) (DM Table A, Row 2)
Broken Left Arm: 6.5 (+13) (DM Table B, Row 3)
= 41.5 and not 20
So as you see, the two DM Tables add independent of each other (it doesn't make sense for a scratch, a scratch, a scratch, and a break to multiply the break's damage by three)
-Time Delay is as follows: Say you get a Deep Gash on Right Calf on your first turn. That gives you a score of 8. on your next three turns, you receive a block, a Tripped, and a Bruised Right Arm, bringing your total up to 10.5. You would add an extra 1 point for the Deep Gash on Right Calf, as it would still be stinging like no other and bleeding all over the place. This would give you an 11.5 after the four hits, rather than a 10.5. If the injury is less severe (see below), however, the little cuts and such don't start to slow you down until the 7th turn after you get them (which, if you're still standing after 7 turns, kudos) and even then it's just a .5 every two turns until you hit your 12th turn (which is really lucky.)
-Severity: Any attack that counts for 6 or more damage is considered More Severe, or Severity B. Any attack that counts for 4 to 5.5 damage is considered Less Severe, or Severity A. These become relevant when calculating Time Delay and Multiplied Damage.
-Fights are judges according to this system. After a certain period of time agreed upon by both parties, when one party is completely neutralized, or when the presiding staff member declares the fight over, the scores will be tallied and posted, and the result of the battle (the deaths, injuries, etc)
Refer to This Thread for the complete list of damage scores and information on multiplied and time delay damage based on severity.
subsection D. The Bloodbath and Feasts
-In order to be considered an active part of the Games, ALL tributes must make an introduction post at the Bloodbath within the designated time period.
-All tributes wishing to receive items from the Cornucopia must participate in the Bloodbath.
-One list will be randomly generated for each tribute and posted before the Games.
-The number of items tributes receive is dependent on how much fighting they participate in, as per the below chart (for this particular Hunger Games):
-The only way to be removed from either the Bloodbath or the Feast is by voluntarily leaving or by being killed.
-All tributes who reach a Damage Score of 30 (rather than the usual 40) are immediately removed from the Bloodbath. The Damage Score is still the regular 40 for the Feast.
-All tributes who will be involved in the Feast in any way must make an opening post, in the same manner as the Bloodbath.
-When all tributes wishing to be involved have made their initial post, or after a designated period of time, a staff member will post the items that are offered at the Feast.
-In order to receive items as the Feast, a tribute must make a certain number of attacks, to be announced on the Feast thread.
-After obtaining an item, the tribute must make a certain number of posts before they can exit the Feast.
-If a tribute with an item is attacked immediately before they would have left with their item, they must either drop the item and run or continue to attack.
subsection E. Healing
-At the end of each Games Day, when each Anthem is posted, the tributes' damage scores are reduced by 1/2.
-Specific training stations may be redeemed for additional healing bonuses. Please consult the Training Stations list after it is posted to see which stations affect healing. Please note that tributes must have taken these training stations in order for the effects to apply.
-Items originating from the Capitol via Feast events may have healing benefits. Please consult with a staff member if there is any question about the healing properties of certain Capitol-orignating items.
VI. Activity
-You must post at least once with your tribute on each Games day where posting is mandatory to be considered active.
-If you do not post during each mandatory Games day, your tribute will be considered inactive and will be killed automatically.
-Whether or not posting is mandatory on a particular day can be found on the Anthem thread.
-Regardless of whether posting is mandatory, you are still required to PM Aya to state your island for the next day (see Section XII)
-If your tribute is in a mandated fight and you do not post, your tribute will automatically lose the fight and will be killed.
VII. Muttations/Animals
-Capitol muttations will be present in the arena.
-Some muttations will be included in battles/surprise events that affect your tribute.
-Taming of animals is ONLY acceptable if it has been cleared by a staff member.
-Tributes should refer to the muttation directory thread for a list of muttations, their descriptions, locations, and the etcetera.
III. Training Center/Scores
- The training center will be open for one week to roleplay, which may involve making enemies and alliances.
- You have one week to send the three training stations you have chosen to participate in AND to send your private training session (not one week for each, one week total)
- You must send your three choices of training station to Aya before you send your private session.
- In order to do specific tasks in-game, you MUST have completed the necessary training station.
- If there is a legitimate and logical reason for your character to have certain abilities without taking the station, you MUST include these in your PM deciding your stations. The staff member will reply with your accepted and/or denied abilities. If some abilities are denied, you may revise your stations list, as long as it is re-sent before your private session.
- Note that not all stations may be 'exempt' -- that is, certain stations must be taken to obtain their ability.
- Please refer to the designated thread for a list of training stations, as well as their uses and which may not be 'exempt.'
IX. Interviews
- You will be given three days to do your interview, and start sponsoring activities.
- Interviews are optional, but strongly recommended.
-You may post your interview in a question-answer format or actually RP the interview.
X. Sponsorship
-Tribute accounts will be set up on a thread. Everyone starts at zero.
-Once training scores are revealed, people may start sponsoring.
-To sponsor you will PM a selected staff member and tell them the amount of money you wish to give to a certain tribute.
-The money comes from your own games funds, so make sure you have enough. When you sponsor, we will remove that much from your money.
-The money then is posted in the tributes accounts.
-Daily prices will be set for every item. If a tribute finds they need to buy something, they are to check the price of that item on that day and then their account. If they have enough they may buy it.
-Items will be delivered to them via silver parachute.
XI. Winning
-The last tribute left alive is declared the Victor.
-The Victor will receive $10,000 in Board Money as a cash prize, as well as a custom title declaring them to be Victor.
-The Victor may attend one official dinner party open to all Capitol Residents, held in their honor by President Snow.
-The Victor may be called upon to appear in other plots or future story lines and may fill these positions as desired.
-Victors will be exempt from all future Reapings.
-The player who owns the Victor will not be allowed to participate in the consecutive Hunger Games, but may participate after.
XII. 55th Hunger Games Specific Rules
-The Arena contains 12 islands. (map)
-Each island (aside from the Cornucopia Island) contains only one resource that tributes may find helpful.
-Tributes may only travel to one new island per day, and this island must be 'bordering' the island the tribute is presently on.
-At the beginning of each Games Day, every single tribute must PM Aya with the island they started on and the island they will end the day on. They will receive a response stating what commodity is found on their ending island, or, in some cases, narrowed-down choices of what could possibly be there.
-Tributes with rafts may travel to an island that shares a 'border' with one of the islands that borders the island they start on (ie: a tribute with a raft on Island 5 could travel to Island 7, since it borders Island 6, which borders Island 5)
-None of the marine life is edible.
-Edible animals are only found on the Small Game and Large Game islands.
-No plant life is edible, except for that found on the Edible Plants and Herbs islands.
-Herbs do not count towards the Food Day totals (see below)
-Water from islands that are not specifically for water is not drinkable, unless first boiled.
-Sea water cannot be boiled to make drinkable water.
-Fire can only be made from fire making tools (ie, matches) unless the specific Training Station has been completed, in which case flint and/or firewood can be used to make fire.
-Tributes must drink water every three days, or they will die.
-Tributes on their last day for water ("Day 0") without water will lose 10 points from their damage score.
-After finding a water source, tributes may take one day's supply of water with them per water jug.
-Tributes must eat food every five days, or they will die.
-Tributes on their last day for food ("Day 0") will lose 10 points from their damage score.
-The amount of food that may be taken with a tribute depends on the type of food.
-Tributes may take three days' supply of food from Large Game.
-Tributes may take two days' supply of food from Small Game.
-Tributes may take one day's supply of food from Edible Plants.
- Sign ups for tesserae will be held for exactly one week.
- Each tessera costs $150. You must already have the money in your account.
- You may only buy three tesserae at most for each of your characters.
- Buying a tessera DOES NOT guarantee you a spot in the games. Though it may help.
II. The Reaping
- You will also have one week to post in the reaping. If you do not respond to the reaping thread and you are selected, you will be marked as inactive and a volunteer tribute will be selected.
- If your character is chosen, you may choose to enter the games, or step down and allow someone to volunteer.
- Volunteering is a first come, first serve system. Once someone steps down to allow volunteering, the first person to post accepting it will be given he spot.
- Please do not post offering to volunteer before the selected tribute(s) get the chance to post. Do not post offering to volunteer unless the tribute indicates that they are possibly interested in being replaced.
- Any instances of people bullying, pressuring, bribing, or blackmailing a selected tribute in order to get them to step down and let a volunteer take there place will absolutely not be tolerated. Any instances of this will result in a one week ban from the site, as well as an automatic disqualification for any of the member’s characters for the next two Hunger Games.
III. District Tokens
- To prevent confusion, your district tokens will serve as your avatars.
- If necessary, you will send a picture of your token to a staff member and it will be edited and sent back to you.
IV. Alliances
-Alliances should be declared on the designated thread at the beginning of the Games, as well as each time the alliance is updated (member joins, member leaves.) Alliances do not have to be declared as updated when a member dies.
-Alliance members will not be mandated to fight one another until the alliance splits or until only five tributes remain.
-Alliances may consist of no more than five tributes.
-Due to the nature of the Games, alliances are not permanent.
-If a tribute is mandated to fight, they may not add to their alliance until after the fight. Any additions to alliances will take effect the next day.
V. Combat
subsection A. Mandated Fights.
-A certain number of fights will be mandated daily by the Gamemakers, based on location.
-Only members already in an alliance with the tribute(s) designated to fight may participate.
-All mandated fights must be completed on the same day they are announced. If they are started but not completed, a winner will be judged based on the attacks already done. If a thread is created but no fighting starts, the tributes who do not post will be killed. If no thread is even created to fight, both parties will be killed.
-Mandated fights must end in at least one death.
subsection B. Fighting.
-The word "Fight" should be included in the thread title, as well as the names of the tributes participating (ie: "All Things Go [Jones vs. Smith fight]")
-Each tribute participating may make one introduction post. After the introduction post, the tributes may begin fighting.
-At least one of the tributes participating needs to inform a staff member that the fight is taking place. The staff member will post once after the introductions, declaring the fight.
-The tribute attacking RPs their post as they normally would.
-At the end of the post, the tribute selects the weapon they will be using from the dropdown menu. The tribute must be using the correct weapon, or at the very least, the weapon nearest to it (ie: a tribute with a dagger would select "knife" from the list). When in doubt, ask a staff member.
-The box that appears is the wound inflicted on the opponent. When there are multiple opponents, the attacking tribute must specify who they are attacking.
subsection C. Judging of Fights.
-All injuries correspond to a specific number value. These all count towards the tribute's Injury Score.
-Each Tribute has a Damage Tolerance of 40. Once a tribute hits 40 damage, they are dead, regardless of whether their alliance wins or loses the fight.
-Factors influencing the tribute's Injury Score are as follows: Preexisting Damage, Direct Attack Damage, Multiplied Damage, and Time Delay Damage (also referred to as Turn Delay Damage).
-Preexisting Damage is the Injury Score the tribute enters the fight with. This is any damage left over from previous fights (after Decay Factor is taken into account) and random events.
-Decay Factor is the rate at which tributes' injuries heal, or rather, the amount of damaged subtracted from from the Injury Score from one day to the next. This is 1/2 the tribute's injury score.
-Direct Attack Damage is quite simply the damage done to the tributes directly from their opponents.
-Multiplied Damage is as follows: Suppose you get a shallow cut on your left arm. Then a deep gash on your left arm. Then a bruise on your left arm, and then your left arm breaks. For every time a body part is doubled up on like this, it would be more painful and cause more damage, which the Damage Multiplier Table is around to compensate for.
So let's look at the above scenario:
Shallow Cut Left Bicep: 3.5
Deep Gash Left Bicep: 8 (+8) (DM Table B, Row 2)
Bruised Left Arm: 2 (+.5) (DM Table A, Row 2)
Broken Left Arm: 6.5 (+13) (DM Table B, Row 3)
= 41.5 and not 20
So as you see, the two DM Tables add independent of each other (it doesn't make sense for a scratch, a scratch, a scratch, and a break to multiply the break's damage by three)
-Time Delay is as follows: Say you get a Deep Gash on Right Calf on your first turn. That gives you a score of 8. on your next three turns, you receive a block, a Tripped, and a Bruised Right Arm, bringing your total up to 10.5. You would add an extra 1 point for the Deep Gash on Right Calf, as it would still be stinging like no other and bleeding all over the place. This would give you an 11.5 after the four hits, rather than a 10.5. If the injury is less severe (see below), however, the little cuts and such don't start to slow you down until the 7th turn after you get them (which, if you're still standing after 7 turns, kudos) and even then it's just a .5 every two turns until you hit your 12th turn (which is really lucky.)
-Severity: Any attack that counts for 6 or more damage is considered More Severe, or Severity B. Any attack that counts for 4 to 5.5 damage is considered Less Severe, or Severity A. These become relevant when calculating Time Delay and Multiplied Damage.
-Fights are judges according to this system. After a certain period of time agreed upon by both parties, when one party is completely neutralized, or when the presiding staff member declares the fight over, the scores will be tallied and posted, and the result of the battle (the deaths, injuries, etc)
Refer to This Thread for the complete list of damage scores and information on multiplied and time delay damage based on severity.
subsection D. The Bloodbath and Feasts
-In order to be considered an active part of the Games, ALL tributes must make an introduction post at the Bloodbath within the designated time period.
-All tributes wishing to receive items from the Cornucopia must participate in the Bloodbath.
-One list will be randomly generated for each tribute and posted before the Games.
-The number of items tributes receive is dependent on how much fighting they participate in, as per the below chart (for this particular Hunger Games):
-The only way to be removed from either the Bloodbath or the Feast is by voluntarily leaving or by being killed.
-All tributes who reach a Damage Score of 30 (rather than the usual 40) are immediately removed from the Bloodbath. The Damage Score is still the regular 40 for the Feast.
-All tributes who will be involved in the Feast in any way must make an opening post, in the same manner as the Bloodbath.
-When all tributes wishing to be involved have made their initial post, or after a designated period of time, a staff member will post the items that are offered at the Feast.
-In order to receive items as the Feast, a tribute must make a certain number of attacks, to be announced on the Feast thread.
-After obtaining an item, the tribute must make a certain number of posts before they can exit the Feast.
-If a tribute with an item is attacked immediately before they would have left with their item, they must either drop the item and run or continue to attack.
subsection E. Healing
-At the end of each Games Day, when each Anthem is posted, the tributes' damage scores are reduced by 1/2.
-Specific training stations may be redeemed for additional healing bonuses. Please consult the Training Stations list after it is posted to see which stations affect healing. Please note that tributes must have taken these training stations in order for the effects to apply.
-Items originating from the Capitol via Feast events may have healing benefits. Please consult with a staff member if there is any question about the healing properties of certain Capitol-orignating items.
VI. Activity
-You must post at least once with your tribute on each Games day where posting is mandatory to be considered active.
-If you do not post during each mandatory Games day, your tribute will be considered inactive and will be killed automatically.
-Whether or not posting is mandatory on a particular day can be found on the Anthem thread.
-Regardless of whether posting is mandatory, you are still required to PM Aya to state your island for the next day (see Section XII)
-If your tribute is in a mandated fight and you do not post, your tribute will automatically lose the fight and will be killed.
VII. Muttations/Animals
-Capitol muttations will be present in the arena.
-Some muttations will be included in battles/surprise events that affect your tribute.
-Taming of animals is ONLY acceptable if it has been cleared by a staff member.
-Tributes should refer to the muttation directory thread for a list of muttations, their descriptions, locations, and the etcetera.
III. Training Center/Scores
- The training center will be open for one week to roleplay, which may involve making enemies and alliances.
- You have one week to send the three training stations you have chosen to participate in AND to send your private training session (not one week for each, one week total)
- You must send your three choices of training station to Aya before you send your private session.
- In order to do specific tasks in-game, you MUST have completed the necessary training station.
- If there is a legitimate and logical reason for your character to have certain abilities without taking the station, you MUST include these in your PM deciding your stations. The staff member will reply with your accepted and/or denied abilities. If some abilities are denied, you may revise your stations list, as long as it is re-sent before your private session.
- Note that not all stations may be 'exempt' -- that is, certain stations must be taken to obtain their ability.
- Please refer to the designated thread for a list of training stations, as well as their uses and which may not be 'exempt.'
IX. Interviews
- You will be given three days to do your interview, and start sponsoring activities.
- Interviews are optional, but strongly recommended.
-You may post your interview in a question-answer format or actually RP the interview.
X. Sponsorship
-Tribute accounts will be set up on a thread. Everyone starts at zero.
-Once training scores are revealed, people may start sponsoring.
-To sponsor you will PM a selected staff member and tell them the amount of money you wish to give to a certain tribute.
-The money comes from your own games funds, so make sure you have enough. When you sponsor, we will remove that much from your money.
-The money then is posted in the tributes accounts.
-Daily prices will be set for every item. If a tribute finds they need to buy something, they are to check the price of that item on that day and then their account. If they have enough they may buy it.
-Items will be delivered to them via silver parachute.
XI. Winning
-The last tribute left alive is declared the Victor.
-The Victor will receive $10,000 in Board Money as a cash prize, as well as a custom title declaring them to be Victor.
-The Victor may attend one official dinner party open to all Capitol Residents, held in their honor by President Snow.
-The Victor may be called upon to appear in other plots or future story lines and may fill these positions as desired.
-Victors will be exempt from all future Reapings.
-The player who owns the Victor will not be allowed to participate in the consecutive Hunger Games, but may participate after.
XII. 55th Hunger Games Specific Rules
-The Arena contains 12 islands. (map)
-Each island (aside from the Cornucopia Island) contains only one resource that tributes may find helpful.
The resources, in no particular order, are as follows:
Flint
Small Game
Edible Plants
Firewood
Water
Large Game
Herbs
Shelter
Hard Wood
-Tributes may only travel to one new island per day, and this island must be 'bordering' the island the tribute is presently on.
-At the beginning of each Games Day, every single tribute must PM Aya with the island they started on and the island they will end the day on. They will receive a response stating what commodity is found on their ending island, or, in some cases, narrowed-down choices of what could possibly be there.
-Tributes with rafts may travel to an island that shares a 'border' with one of the islands that borders the island they start on (ie: a tribute with a raft on Island 5 could travel to Island 7, since it borders Island 6, which borders Island 5)
-None of the marine life is edible.
-Edible animals are only found on the Small Game and Large Game islands.
-No plant life is edible, except for that found on the Edible Plants and Herbs islands.
-Herbs do not count towards the Food Day totals (see below)
-Water from islands that are not specifically for water is not drinkable, unless first boiled.
-Sea water cannot be boiled to make drinkable water.
-Fire can only be made from fire making tools (ie, matches) unless the specific Training Station has been completed, in which case flint and/or firewood can be used to make fire.
-Tributes must drink water every three days, or they will die.
-Tributes on their last day for water ("Day 0") without water will lose 10 points from their damage score.
-After finding a water source, tributes may take one day's supply of water with them per water jug.
-Tributes must eat food every five days, or they will die.
-Tributes on their last day for food ("Day 0") will lose 10 points from their damage score.
-The amount of food that may be taken with a tribute depends on the type of food.
-Tributes may take three days' supply of food from Large Game.
-Tributes may take two days' supply of food from Small Game.
-Tributes may take one day's supply of food from Edible Plants.