lyn's storage
Nov 8, 2015 6:21:38 GMT -5
Post by Lyn𝛿is on Nov 8, 2015 6:21:38 GMT -5
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- if you use a projectile weapon in a fight, you've thrown it away for the duration of the fight
you can collect it after though for use in another fight
if the weapon is broken or lost, you collect 1 less - you are allowed to switch weapons in the middle of a fight
you can use the weapon you collect right away
you just cannot switch WITHIN a post - Also yes anything you throw can be used as the normal roll
- mutts do not have inventory/care about items
so when they kill a tribute, it's just discarded - unless there's an extension each games day is usually a week
- "okay, it’s going to be after the bloodbath for the use of javelins as spears"
- the male went first for pts
- movement on day one can be between cornu and all adjacent areas
- if you want to give items to another tribute, you have to be in the same thread
- if you take the Rivalry station, who your rivals are is a secret until you attack them
first two are anyone in the arena and i think have to be chosen before day two, and third one can be any time after you fight someone in a mandate - if you have firemaking it's firewood + unpurified water = purified water right
whereas without firemaking it's firewood + match (or flint) + unpurified water = purified water
matches = like having firemaking
flint are infinite use - improv stuff just dm the 3 of us on slack what you want to do and we'll say yes or no
- allowed to deliberately gather toxic/hallucinogenic plants (with plants station)
- if I take a flint and some firewood and make a fire, I don't have to worry about the fire failing anymore
- not allowed to exchange items prior to mandated fights, only afterwards
- after day 1, the cornucopia counts as a separate area for movement purposes
- it's in the GM handbook that we are allowed to make armor
- no poison weapons
- no taking mutts' weapons
- N/t is based on the recipient per day
So you the actor could use an theoretical 24 n/ts on every other tribute in the area, and yourself - Antivenom is single dose yes and cures the effects
- if anyone makea a trap with their ally please send the gms specification that two people created the trap, that way we can adjust the rolls
- dropping items mid-fight is not allowed, and you can only steal if you have a free item in your inventory
- re: half an alliance fleeing and the rest winning Wealth: the fled ally can still claim up to 15 things
- if the fled ally was in the first 16 and the rest are not, they do not still win the wealth
- Do you still have to participate in day 1.5 if your alliance has more than 15 average damage?
No you are exempt - No halving before 1.5
You get f/a -3 from the BB but you could use it on someone else - the FIGHT average has to = 15 damage
not the ALLIANCE average
but if your alliance coming into day 1.5 is 60+
you don't have to fight at all - Also, can you exchange items with allies/sponsor things/improv things/set up traps/etc between bb and day 1.5?
we will have to discuss. It may or may not be too much to worry about in between the days, esp. if we have quick turnaround to Day 1.5 - You must specify you are making traps with your allies. (precedent: 77th)
- If you accidentally write a member's name instead of a tribute's name, the attack does not count. (80th BB)
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