imposters. [d10 family plot] (closed)
May 27, 2022 13:57:04 GMT -5
Post by dars on May 27, 2022 13:57:04 GMT -5
Welcome to the Baronies, the lower outskirts of Ten, which were only ever temperamental in their best years. Hint: those years have officially passed. Throughout the last fifteen or twenty years, the Baronies have agreed to be civil, out of respect for the Emberstatt victor family, whom they trusted to govern over them. After the last election, however, things have gone a bit... south. Extremely recently, things have taken a turn for the worst here in the Baronies, with crimes rates for things like stealing, assault, and allegedly, already reported murder. Only time will tell how bad things will get before something is done, but to those living within it, the question is not necessarily when, but how soon because too long might be too late.
There's a saying we've all grown up hearing: A name is a dangerous thing to have in the Baronies. That's because more often than not, it belongs to someone who is trying hard not to be found. As such, people reinvent themselves here with new lives, new jobs, and almost always new names. Some of which tend to be ridiculous and some are just darn right nonsensical. Tater who owns the tavern, Smitty and his wife Darlin' who always grow the best tomatoes, Frog and Slump Bell, also known as the DumBells- shit like that. You dig? It almost always relates to who they are, and sure, it can feel special becoming anew. Reality is you're just swapping one name for another- and that's what is so strange about the melancholy manor at the end of Goodberry Lane: for them, the swapping of names is never ending.
They don't stop with the names, of course. They change their hair, their style, their accent, their past: whatever is needed when the time calls for it. To the rest of the world, they're just that peculiar family down Goodberry Lane- no one knows much about them, no one interacts much as a matter of fact. They never go out. They're never seen all together at once- so much so that no one is sure just how many of them there actually are running around. A lot of the reason people don't mess with them is out of fear.
A name can be dangerous, but it can be powerful too. They're the peculiar family down Goodberry Lane, this is true. They're also the children of Hilda DeVille. Let's just say that when you let people know your full name in these parts, you aren't to be fucked with. She's feared and revered, and despite her evilness, the last name keeps a lot of sweat off the backs of the children. She's cruel, and harsh, and cold, and demanding, and a complete ego maniac, and it's worth mentioning that none of her children actually even belong to her in the first place, but we'll get to that. It's a confusing story, and to be honest, the kids don't have many answers yet. They haven't been trained to have good answers if they are caught. They're trained to never be caught in the first place. The inevitability of what will come feels frightening, that's for certain, but the kids are willing to do anything if it means escaping the thumb of Hilda DeVille.
It was always at night when she would appear, seemingly at just the right moment. When Mommy drank a little too much wine with dinner, or Daddy played the music a little too loud in the garage. Or, hell, for all the kids know, she could've found them lying in the bloody aftermath of someone else's fight she got wind of. She has one rule about a job: Never walk away empty handed. Once she saw how much profit was in it for her, she saw no reason and nothing stopping her.
This plot is about several children who were abducted from their real lives when they were very small, and then raised in District Ten by their abductor- a woman named Hilda DeVille. As a part of their raising, the children were trained in the arts of deception and lying, becoming what they call doves but what officials call imposters. They are experts at infiltrating the lives of people through whatever means necessary in order to rob people blind of wealth, land rights, mansion deeds, cold hard cash, whatever was in the bathroom jewelry rack- whatever else they can possibly get their hands on in order to save up money and apply it to their DEADLINE payment.
As a great example of Hilda's needless wickedness, and honestly in good humor objectively speaking, she has found raising six children at once to be extremely taxing, and is audacious and powerful enough to have given each of the children until their 21st birthdays to pay off the stifling debts they've wracked up from years of living with her. If they haven't paid up by then, they work for her forever, never get out from under her thumb, and never get to leave and find a new name.
Though the children know they are not all blood related, (they are far too close in age and a drunken Hilda once lovingly slurred over the fairytale-like origins of how she'd come to name them based on what was happening around her when she took them.) Yes, she used that word exactly: took. As in stole. As kids, none of them were ever wise enough to question it, and even grew to love the stories of their names until they got older and realized it made no logical sense. How could she have named them based on things they were doing before she met them, if she met them when they were born? Unless she meant adoption, of course, but there were no records of adoptions, nor any agencies or orphanages with files on any of the six of them.Not to mention: who would’ve given her sox kids to raise? She holds a lot of influence here in the Baronies but people know she’s batshit regardless.
None of the kids are too certain of anything other than what they know to be unequivocally true: that they were raised together, right there in the melancholy Deville Manor at the end of Goodberry Lane, that they love their siblings, and that they must continue to lie to the world in order to one day become a part of it. None of the children know anything about who they really are or where they really come from, but they know the names Hilda gave them- the only ones they truly answer to- and that's a start.C H A R A C T E R S
C O I N — 18 ; PLAYED BY KAITLIN
You're the first she took, so for some reason, it means you're in charge. Or that's how it seems- it's definitely true that your siblings often look to you when its time to make the big decisions, but it's strange... even still, you struggle with your worth so often... Staring at the necklace your wicked mother gave to you- a simple gold chain looped through a game token. She says it's how you got your name, running around with too much energy, and a metallic tingling noise from your pocket with each clumsy preschooler step you took. You remember owning a pair of blue cloth shorts and a yellow shirt with swirls of blue in the same shade as the shorts. You remember your tongue being stained from a popsicle, and being a little bit angry that everyone else could see it better than you. You think those are from before. But everything else- everything since has been this.
You love your siblings, and they love you. None of you are the enemy, and you feel united with them in your mutual missions of escape. But you won't lie and say the pressure of everyone's success- not just your own- can sometimes feel burdensome. As such, you come off as negligent and indifferent, or completely aloof and borderline catatonic when the bad is at its peak. You shut down when you panic, never quite instinctively the leader you've been asked to be your entire life. But you are a good guy, and you're good at reading others. As such, in between missions and any time you can, you're gambling your wealth, hoping one day soon to win big enough to fully buy out your contract. After that, everything you make that doesn't go to bills can go to helping your siblings, which will inevitably mean everyone will get finished sooner rather than later and certainly before they turn 21. You haven't won big yet, but your pokerface is getting as good as your performance as a dove.
W E D N E S D A Y — 18 ; PLAYED BY DARS
P A L A C E — 17 ; PLAYED BY TRISTEN
Brannigan Tate. That's your real name. You think. Possibly also Eloise DuGuy, or Neela Solemm, or Haley Halstead- okay, so the list is long. But it is finite. One of the names scribbled down into the pages of your journal is your real one- you have studied every missing person's report, every cold case, every abduction, every anything- you have names of girls who went missing within the first four years of your life, because you definitely remember having a birthday party at a skating rink and there's no way in hell Hilda would've let that happen. In fact, there's a slight possibility you made the whole thing up from a dream. But you swear you remember having a polaroid of the party hanging in a vanity mirror somewhere. Only issue is you don't remember ever having a vanity mirror.
You're a girl obsessed with perfection- you keep a rigorous schedule, you excel in studies, and you have an undeniable taste for fashion and worth. You've trained yourself to have the sort of keen eye that knows the difference between a twenty-thousand dollar painting and a twenty dollar street fair knockoff, and all your clothes are from the best brands Eight, One, and the Capitol have to offer. Your name is Palace, for goodness sake. She says she took you from one, and you believe her. As a child, you thought it made you some secret princess, stolen away from her kingdom like in Fable's storybooks. But you aren't a little girl now, and now that your performance relies on more than you being an assumed orphan, you're concerned. While you put in immense effort to ensuring your own success, you lack the natural acting ability that your siblings have honed in on. You constantly feel like you're flailing when you need to come up with characters who are particularly far out of your comfort zone- you will not be going back to Twelve and working in coal mines ever again- and you fear the inevitable moment when you finally fail and the system of perfection you've spent a lifetime building and maintaining will come crashing down in a matter of seconds.
F A B L E — 17 ; PLAYED BY ROOK
You came in a dreamer. Unlike the others, you remember your first night here. You wore the baseball cap of an older brother whose name you've forgotten, and your backpack had shooting stars on it, and you knew how to tie your own shoes. You loved reading. You remember knowing how even before you started school. And your favorite book has always been the one you were named for: it's a hulking chapter book of about 200 pages, split up into three different stories of fantastical legend. You remember Hilda, in her most gracious moments, reading from the book to you all on days when you'd all behaved and she was in good spirits. You'd fall asleep convinced that you'd wake up and things would be different.
They never are.
You're definitely the most emotionally-driven of the children, and historically have a tendency of going manic when you're upset. Which, as a person who leads with his whole heart all the time, you are pretty regularly upset. In fact, while the others are struggling to come up with new narratives other than being helpless orphans in need of adoption, your natural youthful features and affinity for crying on cue have kept you set. What comes next, you don't know and you're too scared to find out. But you're set currently, and that's enough.
For now.
S A G E — 16 ; PLAYED BY NYTE
You are aware, objectively, that you are probably the worst dove in the DeVille lineup. You just lack the... gumption. The... audacity, you know? You're just too laidback and relaxed to care so much about something like wealth. You know what's better to spend your energies on? Your siblings, the greenhouse, the secret patch of weed you're growing behind Hilda's pool shed. Lots of things. And don't get me wrong, you still recognize that, yes, objectively, if you want to ever leave this place then this is how it's done- and you sometimes sell what you grow to make up the difference you're lacking from actual jobs, but Hilda has begun to take notice of the barely-successful jobs, and the increasing pile of failures, and you aren't sure, but it might be time to start taking this seriously.
You're called Sage- for a long time, you thought it made you smarter than the rest of them. And for a time, you were. Typical prodigal child syndrome: you thought reading at a college level made you special until you started approaching college age and realized it just means you haven't seen notable growth since your fucking third grade literacy test, but ya know, it's fine. You have your pet bird, who is so well-trained to speak that you can practically have a conversation with him at this point, and you have your siblings, all of whom would sooner die than leave you behind here to suffer forever. You aren't worried.
You're never worried.
Someone should be, though.
S U E D E — 16 ; PLAYED BY SIDNEY
No one has game like you. Silver-tongued, silky smooth, your words are always the exact ones you needed to say. Maybe you're just a people-pleaser at heart, or maybe you crave the validation that always inevitably comes alongside with manipulating people into liking you, but see that's the issue: you're never too sure what is real and what is a product of your own creation. Imagine, being such a convincing liar that you struggle to remember your own truth.
It's regularly mentioned that you're practically prodigal- several of your siblings even joke that at the rate you're going, you'll be the first of any to pay off your Deadline Contract. A sharp-dressed devil of a DeVille- they call you Suede and you are nothing short of the velvety soft touch a person didn't know they were missing. Hilda says you used to have a pair of them, suede shoes, and that you've always been so obsessed with dressing well and looking the part. You're the best actor here, hands down, but also the most cocky. You know you're good. That's why, on paper, it doesn't make sense that everyone thinks you and Sage may actually be blood-bound brother and sister. But even you can't deny that there are a lot of physical similarities, and you are the same age... Anything is possible when the starting point could be anywhere in the universe. But you know the story of the tortoise and the hare- your hubris will be your downfall if you are not dilligent.APPLICATIONCURRENTLY ACCEPTING APPLICATIONS FOR:
FABLE AND SUEDE.
Note that I will be judging applications based on how closely they resemble the original concept, unless you plan on drastically changing the character, wherein there will be a space to note as much in the application. Please note that, as I am a narcissist, I will likely go with the option that is closer to the original vision if given a choice. This plot is not first come, first serve. I reserve the right to accept and deny people for this plot as I see fit. Thank you![b]wanted character:[/b]
[b]ideas for character:[/b]
[b]face claim ideas:[/b]
[b]significant change request:[/b]