Muttation List
Feb 18, 2011 20:46:09 GMT -5
Post by aya on Feb 18, 2011 20:46:09 GMT -5
[/blockquote]Alarm Owls - (Ashen Forest, Mushroom Pits) A blend of different owl species that, once it sees someone, it will give a mournful, haunting hoot. Every five seconds. It follows the person around and hoots, while more alarm owls flock to the area, and all begin to hoot. They don't actually attack... but they can lead other predators to the area. These were initially developed to find rebel spies, soldiers, and the like and trail them until the owls made enough racket for them to be found.
N/A hp. No Food Classification. Not poisonous.
Pitfall Lizard - (Throughout) Parts lizard, snake, and some trapdoor spider, this grotesque beast was originally designed to take out supply roads and other paths frequented by rebels. They were designed to dig networks of tunnels and caves under the specified area so it would collapse when enough weight was placed on it and perhaps kill the rebels involved with its lethal venom. However, these Lizards were deemed inefficient, given that their "traps" so to speak--nearly 25 feet deep, wide holes about two feet from the surface of the ground--did not always collapse, were not always dug in the right place, and were not always inhabited by a Pitfall Lizard to finish off any unfortunate being trapped. Like many of the muttations, the project was abandoned--however, few of the Lizards were actually found by the retrieval squads. These are completely inedible--even their bright orange eggs are poisonous. If you manage to get bitten, you have about three hours to live.
30 hp. No Food Classification. Poisonous.
Cave Rats - (Labyrinth) Many people will tell you that bats are nothing more than rats with wings. These mutts give truth to that statement. Originally developed to light the way underground so Capitol operatives didn’t have to carry lights with them, these rodents combine the hardiness and dexterity of rats with bats’ wings, and their tail is bioluminescent (courtesy of firefly genes). They are exceedingly stupid, however, and could not be trained, so the Capitol gave up on them and left them to the caves. They were actually meant to be cleared out of the Arena, but they’re a pain to dig out of their crevices when they don’t want to be found, so the Gamemakers threw up their hands and said to leave them. It’s not like they’re very useful anyway.
5 HP. No food classification. Not poisonous.
Pygmy Cattle – (Rock Field, Ashen Forest, Barren) One crazy Capitol scientist was working on a project attempting to develop cows that produced lactose-free milk, frustrated by his own lactose intolerance. On the front of it, his work seemed like a complete failure: the resulting cows produced no milk whatsoever, and, to top it off, were roughly the size of a house cat. However, the meat they produced was not only delicious, but the Pygmy Cattle were easier to keep in smaller spaces and produced much less in terms of byproducts. Unlike their giant counterparts, the miniature cows, however, are very skittish and actually burrow, much like rabbits. (Must have completed Trapping station to capture.)
12 hp. Classified as Small Game. Not poisonous.
Latch Crabs – (Rock Field, Monolith, Acid Lake, Geyser) Roughly a foot in diameter, this blend of king crab and spider has nearly indestructible armour and nearly indestructible silk. The thick, cord-like thread woven by Latch Crabs is like human hair in that virtually the only way to truly destroy it is by fire. This durable, flexible thread cannot be cut by any tool found in the arena, and actually acts as something of a fuse to the inevitable bomb that the Latch Crab is, given the high potassium nitrate content of its shell. The Latch Crabs are quite good at their designed job: latching on to a person and not letting go. Latch Crabs will exercise their iron grip on a person, gripping tightly so they can't be removed, and spinning an amount of silk--usually 30 to 50 yards--before they stop, trapping the person to the circumference of the circle that originates at a stationary object--typically a large rock. Latch Crabs cannot be fought nor pulled off. A favorite target of theirs is around the Achilles' tendon.
N/A hp. No food classification. Not poisonous.
Hellhounds – (Throughout) Though they’re called hounds, these nasty little creations aren’t just canine. They were created for one purpose- to shred- and the jaws are all alligator, with sharp teeth and the muscles to slam their jaws closed on a piece of prey and toss it around until enough pieces fly off to kill it. The name did come from somewhere, though, and the majority of this mutt is in fact canine in origin. The creature looks like a monstrous wolf- strong fighter, enduring runner, and so dark an earthy green as to appear black. Just to add to the disturbing color factors, the eyes are more vein than sclera, turning them red. (That, like the green tinge to their fur, was actually a defect caused by trying to use such specialized alligator cells; it was originally going to be bred out, but enticed such fear in the Hounds’ prey that it quickly came to be regarded as useful.) The ears are long at birth and need to be cropped to keep from flopping dangerously close to the teeth; that trait is from the bloodhound genetics that allow the Hounds to track their prey even when it seems impossible to do so.
35 HP. No food classification. Not poisonous.
Sabertooth Bat - (Ashen Forest, Rock Field, Monolith) At first glance, Sabertooth Bats appear to be regular bats. They come in various shades of black, brown, gray, and even reddish-orange, and dwell in similar types of places. If you saw one flying at you, though, the difference between the two species would be immediately apparent: protruding out of the mouths' of these Capitol muttations are two poisonous fangs that grow up to six inches in length. The Capitol combined the genes of large fruit bats, long extinct Sabertooth Tigers, and even a particularly venomous species of viper to create a creature with a wingspan of up to 6 feet with superior night vision, perfect for tracking rebels who may try to run under the cover of night. Their one weakness, though, is that somewhere in the mix they acquired glowing eyes; if you spot a luminous pair of orbs in the darkness, you may just have a chance to escape.
8 hp. No food classification. Poisonous.
Tankard Rats - (Labyrinth) Originally bred merely to be exploited by the Capitol as lab rats with a size more comparable to humans, the average Tankard Rat stands six feet tall when on its hind legs, typically between two hundred and three hundred pounds. The Capitol eventually dismissed the project, as the giant rats became too violent and impossible to control: they fought with each other, they attacked their captors, and damaged lab equipment. While they are no longer used as test subjects, the Capitol had a hard time eradicating the rats completely, as they took to living underground in tunnels and sewers. They are aggressive territorial, rarely operating in groups larger than pairs.
35 hp. No Food Classification. Not poisonous.
Digitamole - (Barren Lands, Monolith, Chutes, Labyrinth) As a means to rid roots of undesirable plants (like rebel food supply), the Rootnibblers would dig underground and basically eat any root - along with their invertebrate diet. The special Rootnibblers are given the name 'Digitamoles'. In the Hunger Games, they are modified, developing an 'acquired' taste for human toes. While hardly bigger than a beagle dog, they have extremely strong upper limbs, breaking through the earth and grabbing by the legs. Giving a thorough licking with long tongues, the dark-brown moles taste the shoe or toes, and their sharp teeth pierce any armor and munch off digits. They will take as many as they can, blinking beady eyes and blood smearing on their long snouts. They hardly look different from a normal mole, minus the detail of a white triangle on the back. They are mostly-blind creatures.
10 HP. No food classification. Not poisonous.
[Delivery] Word - (Acid Lake, Geyser, Ashen Forest) The docile and loyal Delivery Words (commonly called 'Words') are extremely adaptable and capable of crossing lands and bodies of water to deliver mail for the cost of a couple sunflower seeds. Delivery Words usually prefer to fly away from combat. Their meat is highly delicious and packed with essential vitamins. It is not hard to spot a Delivery Word, with their black feathers, gray-specked eyes, and tendency to honk loudly; however, Words can be hard to capture with its ability to withstand high acidity. The main area of the Delivery Word is at the Acid Lake middle, where its white-spotted back and straight tail feathers taunt hungry people.
10 HP. Classified as Small Game. Not poisonous.
(credit to Chaos)
Siren - (Barren Lands, Acid lake, Monolith, Geyser, Rock Field, Chutes) The Capitol noted that certain species of animals were getting out of control with unrestrained breeding. They came up with a hybrid; a giant bird (Martial Eagle) with an enormous wingspan, and a large snake (Black-headed python and Burrowing Cobra). Slower than the large deer and cats they hunted, the three-foot horrors would flap in silently - with their seven-foot ashen wings - as they slept and wrap around their necks, sliding their tongues into the prey's mouth and send a paralyzing poison down, asphyxiating them. Their high body heat has them eating constantly. It camouflages itself in the dense trees and wait for hours on end. Though having almost no fangs, any inflicted injury is slathered in crippling venom. When feeding they hum strange, lullaby-like noise - hence their namesake. While the head is extremely toxic - it is where the tongue and all the toxin resides - the rest of the Siren's body is edible. It will remain warm long after dying and is able to be cooked and eaten, the meat resembles ridged layers with a rubbery feel.
25 HP. Classified as Large Game. Poisonous.
(credit to Raeoki)
Bakupp - (Ashen Forest, Rock Field, Barren Lands) When District 10 stopped providing the Capitol farm products in the Rebellion, they panicked. They made the "Bakupp." It gave milk; its offspring came in eggs; and it grew wool. The long, sharp-horned males were violent, aggressive, and endangered handlers' lives; the small females were calmer but produced little. When the war ended, all Bakupp were "dealt with." Bakupp look like cows with a coat of wool and have large chicken feet. Both genders can easily kill by brute strength. The females are docile (to a point); the males will happily kill the whatever they see. Bakupp do not travel in herds. They are herbivorous though few males are reported to have tried to eaten their handlers. Note that tributes will be unable to milk or retrieve eggs from Bakkup in the arena.
20 HP. Classified as Large Game. Not poisonous.
(credit to Magnet)
Spore Slugs - (Mushroom Pits) Spore slugs were developed by the Capitol for gardening, as they eat mushrooms and other weeds. The fact that they ate weeds made them very popular until their overwhelming numbers forced the slugs to eat the plants which the gardeners intended to grow for food. They can survive off of most flora, but have an affinity for mushrooms. The slugs contain a poison that will slowly start to weaken the nerves until the target goes blind, always within a day. They are an inch long at most and their toxin is absorbed through the skin.
N/A HP. No food classification. Not poisonous.
(credit to Ragneroc)
Guard Granadillos - (Throughout) Guard Granadillos are usually knee high in size. These Granadillos were bred to serve as guard dogs, because of their rocky appearance they could be posted outside restricted areas and be mistaken as rocks and therefore ignored. Guard Granadillos are extremely vicious, and will attack anyone who gets to close to the place they are guarding. They can be trained to guard a specific area and to patrol up to a one mile radius. Guard Granadillos work well in packs, and are actually capable of setting up guard rotations, if adequately trained.
20 HP. No food classification. Not poisonous.
(credit to Phunke)
Pacifish - (Acid Lake) The Capitol's sewers, in recent years, became home to dangerous superbacteria, which would be recycled into drinking water, resistant to chemical extermination. The Symphurus Exocoetidae, nicknamed ‘the Pacifish’ for bringing peace, thrives in highly acidic waters and feasts on bacteria and other vermin. Highly attracted to light in the dark, Pacifish could be guided by with flashlights. Unfortunately, the Flying Fish heritage (which gave the attraction to light) gave them flight. The Pacifish’s streamlined body and powerful, large fins allow it to propel violently hundreds of feet through the air and attack with painfully-acidic bites when lacking animals to eat. Each Pacifish is 1.5-2 feet long and weighs about 5 pounds, ‘wingspan’ being 2-3 feet. While peaceful during the day, light in the dark is met with a Pacifish attack - sometimes with a school of them. Each can usually only survive to bite once.
25 HP. No food classification. Not poisonous.