Non-Combat Dice Rolls
Dec 5, 2010 9:58:17 GMT -5
Post by aya on Dec 5, 2010 9:58:17 GMT -5
-Water has a 1-in-3 chance of giving a tribute amoebic dysentery if it is not boiled or otherwise purified.
-Plants have a 4-in-7 chance of being poisonous if the edible plants station has not been taken (or if there is no ally present to determine if the plants are edible or not)
-Tributes with the trapping station have a 1-in-2 chance of successfully catching small game.
-Tributes without the firemaking station can still attempt to make fire, as long has they have the proper materials. The odds are 2-in-5 of them making a fire correctly. If they don't make a fire, their firemaking materials disappear (ie: one match, one bundle of firewood)
-For any other success/fail activity (ie: attempting to poison an ally, attempting to chop down a tree, etcetera) that isn’t listed, please ask a staff member for the roll.
Please make a note of what you are trying to accomplish before you post, in the same manner that you would specify who you attack in combat, ie:
[[drinks unboiled water]]
[*dice=3]
Water [*dice=3]
1 Safe 2 Amoebic Dysentery (+25 Damage) 3 Safe
Edible Plants [*dice=7]
1 Fatal (Death) 2 Safe 3 Near-Fatal (+30 Damage) 4 Safe 5 Poisonous (+20 Damage) 6 Safe 7 Mildly Toxic (+15 Damage)
Medicinal Plants [*dice=7]
1 No Effect 2 Medicinal (-1 Damage) 3 Poisonous (+20 Damage) 4 Medicinal (-1 Damage) 5 Mildly Toxic (+15 Damage) 6 Fatal (Death) 7 Medicinal (-1 Damage)
Trapping [*dice=2]
1 Success 2 Failure
Firemaking [*dice=5]
1 Failure 2 Success 3 Failure 4 Success 5 Failure
Collecting Water from the Geyser [*dice=3]
1 No Damage 2 Minor Steam Burns (+5 Damage) 3 Moderate Steam Burns (+10 Damage)
Mushrooms (no plants station) [*dice=7]
1 Fatal (Death) 2 Safe 3 Toxic, seizure induced (+30 Damage) 4 Safe 5 Poisonous, excessive vomiting and high fever induced (+20 Damage) 6 Safe 7 Hallucinogenic, tribute incapacitated† (+5 Damage)
†An incapacitated tribute would not be able to flee from a fight, and would deal 2/3 power damage if fighting. All attempts at medicine, finding other food, lighting a fire, etc would fail for the rest of the day.
Navigating the Labyrinth [*dice=10]
1 Barren Land 2 (Labyrinth) 3 (Labyrinth) 4 Ashen Forest 5 (Labyrinth) 6 Mushroom Pit 7 (Labyrinth) 8 Monolith 9 Volcano 10 Acid Lake