Muttation List
Jun 16, 2011 8:41:49 GMT -5
Post by Lulu on Jun 16, 2011 8:41:49 GMT -5
[/blockquote]Pitfall Lizard - (Throughout) Parts lizard, snake, and some trapdoor spider, this grotesque beast was originally designed to take out supply roads and other paths frequented by rebels. They were designed to dig networks of tunnels and caves under the specified area so it would collapse when enough weight was placed on it and perhaps kill the rebels involved with its lethal venom. However, these Lizards were deemed inefficient, given that their "traps" so to speak--nearly 25 feet deep, wide holes about two feet from the surface of the ground--did not always collapse, were not always dug in the right place, and were not always inhabited by a Pitfall Lizard to finish off any unfortunate being trapped. Like many of the muttations, the project was abandoned--however, few of the Lizards were actually found by the retrieval squads. These are completely inedible--even their bright orange eggs are poisonous. If you manage to get bitten, you have about three hours to live.
30 hp. No Food Classification. Poisonous.
Cave Rats - (Elephant Graveyard) Many people will tell you that bats are nothing more than rats with wings. These mutts give truth to that statement. Originally developed to light the way underground so Capitol operatives didn’t have to carry lights with them, these rodents combine the hardiness and dexterity of rats with bats’ wings, and their tail is bioluminescent (courtesy of firefly genes). They are exceedingly stupid, however, and could not be trained, so the Capitol gave up on them and left them to the caves. They were actually meant to be cleared out of the Arena, but they’re a pain to dig out of their crevices when they don’t want to be found, so the Gamemakers threw up their hands and said to leave them. It’s not like they’re very useful anyway.
5 HP. No food classification. Not poisonous.
Pygmy Cattle – (Savannah, Grassland, Shrubland, Oasis) One crazy Capitol scientist was working on a project attempting to develop cows that produced lactose-free milk, frustrated by his own lactose intolerance. On the front of it, his work seemed like a complete failure: the resulting cows produced no milk whatsoever, and, to top it off, were roughly the size of a house cat. However, the meat they produced was not only delicious, but the Pygmy Cattle were easier to keep in smaller spaces and produced much less in terms of byproducts. Unlike their giant counterparts, the miniature cows, however, are very skittish and actually burrow, much like rabbits. (Must have completed Trapping station to capture.)
12 hp. Classified as Small Game. Not poisonous.
Latch Crabs – (Cliffs, Elephant Graveyard, River) Roughly a foot in diameter, this blend of king crab and spider has nearly indestructible armour and nearly indestructible silk. The thick, cord-like thread woven by Latch Crabs is like human hair in that virtually the only way to truly destroy it is by fire. This durable, flexible thread cannot be cut by any tool found in the arena, and actually acts as something of a fuse to the inevitable bomb that the Latch Crab is, given the high potassium nitrate content of its shell. The Latch Crabs are quite good at their designed job: latching on to a person and not letting go. Latch Crabs will exercise their iron grip on a person, gripping tightly so they can't be removed, and spinning an amount of silk--usually 30 to 50 yards--before they stop, trapping the person to the circumference of the circle that originates at a stationary object--typically a large rock. Latch Crabs cannot be fought nor pulled off. A favorite target of theirs is around the Achilles' tendon.
N/A hp. No food classification. Not poisonous.
Hellhounds – (Throughout) Though they’re called hounds, these nasty little creations aren’t just canine. They were created for one purpose- to shred- and the jaws are all alligator, with sharp teeth and the muscles to slam their jaws closed on a piece of prey and toss it around until enough pieces fly off to kill it. The name did come from somewhere, though, and the majority of this mutt is in fact canine in origin. The creature looks like a monstrous wolf- strong fighter, enduring runner, and so dark an earthy green as to appear black. Just to add to the disturbing color factors, the eyes are more vein than sclera, turning them red. (That, like the green tinge to their fur, was actually a defect caused by trying to use such specialized alligator cells; it was originally going to be bred out, but enticed such fear in the Hounds’ prey that it quickly came to be regarded as useful.) The ears are long at birth and need to be cropped to keep from flopping dangerously close to the teeth; that trait is from the bloodhound genetics that allow the Hounds to track their prey even when it seems impossible to do so.
35 HP. No food classification. Not poisonous.
Dart Jaguar - (Dense Jungle, Light Jungle) Like many Capitol experiments, these beautiful mixes of jaguar and poison dart frog didn’t turn out the way they were supposed to. The idea was to create huge cats that could not only rip rebels to pieces, but also poison anyone who attempted to fight back. Unfortunately, no way could be found to make the cats excrete poison; the meat is inedible, and you’d better stay away from their bodily fluids, but their skin is safe to touch. They also lost the advantage of the jaguar’s camouflage; though their base coat is still tan, their spots have taken on the brilliant jewel-like colors of the frogs, making them gorgeous but easy to spot. Simple external contact with their poison is enough to paralyze any tribute for several hours; if it gets into your body, a painful death will follow within half an hour. (You probably won't make it that long, though, because most victims get torn apart and eaten long before that.)
30 HP. No Food Classification. Poisonous.
Digitamole - (Savannah, Grassland, Shrubland) As a means to rid roots of undesirable plants (like rebel food supply), the Rootnibblers would dig underground and basically eat any root - along with their invertebrate diet. The special Rootnibblers are given the name 'Digitamoles'. In the Hunger Games, they are modified, developing an 'acquired' taste for human toes. While hardly bigger than a beagle dog, they have extremely strong upper limbs, breaking through the earth and grabbing by the legs. Giving a thorough licking with long tongues, the dark-brown moles taste the shoe or toes, and their sharp teeth pierce any armor and munch off digits. They will take as many as they can, blinking beady eyes and blood smearing on their long snouts. They hardly look different from a normal mole, minus the detail of a white triangle on the back. They are mostly-blind creatures.
10 HP. No food classification. Not poisonous.
(credit to Inno)
Crocaconda – (River, Marsh)
The Crocaconda is a very large snake with the head of a crocodile. Its coloration is that of murky water, allowing it to blend in to its natural habitat. Its sleek muscular body is great for swimming and quick movement in the water, although it is cumbersome on land. The Crocaconda was used for attacking and harassing small boats close to the coast or in rivers. It is able to get close to the boat unnoticed and go right over the side to pull people into the water. The large mouth and stomach of the Crocaconda, coupled with their exceedingly slow metabolism, in theory, made it a good way for the Captiol to transport secret goods from point A to point B; however, the reptiles were not very good at getting to where the Capitol wanted them, often picking fights with other Crocacondas or getting sidetracked to snack. It is possible that some Crocacondas still have useful items stored in their digestive tract, but to find out would require them to be killed--no easy feat, considering their sharp teeth and tough skin.
35 hp. No food classification.
(credit to Raeoki)
Bakupp - (Dense Jungle, Savannah, Grassland) When District 10 stopped providing the Capitol farm products in the Rebellion, they panicked. They made the "Bakupp." It gave milk; its offspring came in eggs; and it grew wool. The long, sharp-horned males were violent, aggressive, and endangered handlers' lives; the small females were calmer but produced little. When the war ended, all Bakupp were "dealt with." Bakupp look like cows with a coat of wool and have large chicken feet. Both genders can easily kill by brute strength. The females are docile (to a point); the males will happily kill the whatever they see. Bakupp do not travel in herds. They are herbivorous though few males are reported to have tried to eaten their handlers. Note that tributes will be unable to milk or retrieve eggs from Bakkup in the arena.
20 HP. Classified as Large Game. Not poisonous.
(credit to Magnet)
Spore Slugs - (Marsh) Spore slugs were developed by the Capitol for gardening, as they eat mushrooms and other weeds. The fact that they ate weeds made them very popular until their overwhelming numbers forced the slugs to eat the plants which the gardeners intended to grow for food. They can survive off of most flora, but have an affinity for mushrooms. The slugs contain a poison that will slowly start to weaken the nerves until the target goes blind, always within a day. They are an inch long at most and their toxin is absorbed through the skin.
N/A HP. No food classification. Poisonous.
(credit to Ragneroc)
Guard Granadillos - (Throughout) Guard Granadillos are usually knee high in size. These Granadillos were bred to serve as guard dogs, because of their rocky appearance they could be posted outside restricted areas and be mistaken as rocks and therefore ignored. Guard Granadillos are extremely vicious, and will attack anyone who gets to close to the place they are guarding. They can be trained to guard a specific area and to patrol up to a one mile radius. Guard Granadillos work well in packs, and are actually capable of setting up guard rotations, if adequately trained.
20 HP. No food classification. Not poisonous.
Contest Winners
(Credit to Charade)
Winged Meerkeeta - (Dense Jungle, Light Jungle, Shrubland, Savannah) The winged Meerkeeta was initially developed by the capitol as a quick and inexpensive way of clearing trees for farmland, and preparing the land for crops. They are rather small, about the size of a large rat, and contain features from several animals. The Meerkeeta's body is weasel like, and reminiscent of a prairie dog. Wings taken from the African hummingbird sprout from it's back, much larger than the ones the bird would have had. It's mouth is the disconcerting part, though, as it is oversized and filled with rows of sharp teeth borrowed from piranhas. They were developed with these characteristics for specific reasons: the wings for mobility and reach, the teeth for stripping trees of bark, leaves, and branches, leaving a trunk for loggers to cut down with ease. The final part of their genetic makeup, the prairie-doggish body was so that they could drill in to he ground, effectively tilling the soil. They usually travel in flocks, and are generally easy to kill; one or two solid hits will take them down. The project was canceled when the flocks turned on their handlers, stripping flesh and digits instead of bark and branches, and disappeared into the ground.
8 HP. Classified as Small Game. Not poisonous.
(Credit to South)
Sphinx - (Savannah, North Desert, South Desert) Very much like its mythological counterpart, the Sphinx is a genetic fusion of lion, eagle, and ox DNA. This majestic creature was developed by the Capitol during the Dark Days for use as a tool in combat, a living weapon, so to speak. The majority of its genetic mix is that of a lion, giving it razor-sharp claws, vicious teeth, and graceful feline reflexes, making it a formidable predator with those traits alone. With the added trait of enough eagle DNA to give it huge, feathered wings and incredible eyesight, the Sphinx gains the advantage of flight at incredibly high speeds (up to 65 mph), allowing it to chase after its prey by air and track it with ease. Capitol scientists gave sphinxes extremely aggressive temperaments derived from the genetic code of male oxen, making them extremely territorial and easily provoked so that they would be absolutely ruthless in attacking the rebel soldiers they were created to destroy. As they grew practically impossible to control, however, the Sphinx ceased to be used for combat, and now prowls the arenas of the Hunger Games.
30hp. No food classification. Not poisonous.
(Credit to Earthling)
Ivory Hog - (Savannah, Grassland, Shrubland) Warthogs weren't exactly glamorous animals before the Capitol got a hold of them, but they have a vicious streak which makes them excellent, exciting sport. With a little engineering, their tusks were blended with those of elephants, making them longer, more gruesome, and made of precious ivory. These hogs also doubled as good little lawn mowers, cleaning the brush and low grasses of an area. Densely packed with muscle, the Ivory Hog can weigh up to 500 pounds and stand at an impressive four feet in height. A Hog won't generally try to take down anything that is heavier than it, but when cornered it will go into a rage, squealing and thrashing its tusks. Think getting around its backside will help? The Capitol fixed that too. Its hooves have been hardened to the point where they resemble metal. One kick of its powerful back legs is enough to crack a human pelvis.
15hp. Classified as Large Game. Not poisonous.
(Credit to Rosetta)
Cultimates - (Savannah, Grassland) The Cultimates are large, closely resembling smaller versions of elephants with their gray, usually dry skin, and tusks. However, they lack the long trunks elephants have; instead they sport rather small noses that have a distinct sense of smell, seeing as the Cultimates are partially blind. Their noses have been engineered to recognize the smell of wheat and crops, but in the process of this enhancement, their sense of sight had to go. They are exceedingly swift, despite their size, and strong. The Cultimates were designed to plow the land more efficiently in agriculture-centered districts by carrying larger plows on their backs. They are much quicker than oxen, therefore they can quickly cultivate the land, earning their name as Cultimates. They travel in packs, and are usually quite calm and easy to domesticate. Because of their sense of smell, they are drawn towards fields. Once spooked, however, they have been known to cause stampedes that are almost impossible to stop. After quite a few stampedes that wreaked havoc in the districts, the Capitol was forced to put them out of use.
20hp. No food classification. Not poisonous.