Zentaal Falkier of District 9
Apr 24, 2010 18:31:51 GMT -5
Post by Prince Inigo on Apr 24, 2010 18:31:51 GMT -5
Name: Zentaal Falkier
Age: 19 (Edit: was 18 before 56th Games)
Gender: Male
District/Area: District 9
Appearance: A more muscled man of tall - 6'0 - height, Zentaal always has a scowl on his face and a glare of his fiery-red eyes, then a frown that emphasizes his despair to be with anyone he doesn't want to talk to. His black hair is soft and somewhat layered, some bangs of his tickling his nose and face. Only some strands of hair go past the mandible. Anyone can see his ears since a white cloth of a bandanna keeps together some of his hair from the back. The nose is a bit sharp, but altogether his face can be classified as 'dangerously handsome'. Zentaal's biceps are noted to be well-toned.
Grays and blacks make up his wardrobe. Zentaal either wears a black or gray zip coat with long sleeves. A darker-gray shirt with a turtleneck-like collar and black Venetian-style - though they're extremely worn-out - shoes are almost constant; the pants will vary but are guaranteed to have pockets.
Personality: Zentaal is close to being called a misanthrope. He is difficult to understand, especially since he does not like to talk unless necessary. Quite stubborn and overall abusive in words, the man is a classic 'you'll-learn-the-hard-way' teacher and doesn't hesitate to break a person for the sake of learning a lesson. Zentaal hardly shows direct care towards others, leaving himself to only keep a strict band of people he can trust. He is painfully blunt to people.
Ironically, he is not the type to kill a person for nothing. Zentaal is superbly intelligent and has enough physical prowess to almost match his intelligence. He has a code of honor to his soul, having to show loyalty to someone who helps him out, much to his chagrin. One of his weaknesses is almost childish: he gets easily curious about fake smiles - which he can detect simply. Though one perhaps cannot understand his motives and mannerisms, there seems to be a part of his soul that cannot truly dismiss humanity as an enemy - at least, not yet.
History: Zentaal's history is sketchy and loose in connection. He does not open up to people, saying that past is past and nothing can be done about it.
As a child, Zentaal was abused in all sorts of forms by his mother and father and, eventually, his stepfather. Lashings, beatings, slapping, insulting, bashing, belittling, his little heart would wither, regrow, and harden a lot of his lifetime, and he would never know exactly why; all except for a guess: they were afraid, afraid of something he could do. A 'stupid' child could see the veil behind their bloodshot eyes and see they were afraid of something, but what?
Zentaal ran away at age 13, somehow, from the previous District he lived in and ended up in District 9, spending about two years wandering around, stopping, resting, and going on again at different Districts.
Nothing seemed to satisfy him; nothing seemed to help him in any way. Not like his parents cared. After all, how could he go on for two years if they cared about him so much? If the Peacekeepers and Capitol cared about him so much? He would think many times how much easier it would be to just get tortured and die than to wander around starving and low on money.
Knocked out, Zentaal got taken in by Dantis' mother, the 'old hag'. Though he scowled and groaned, he felt in-debt to the 'old hag', who had pretty much forced him to stay on the threat of death. "Not like you're from here anyways! Ha ha ha ha!" she would cackle.
From then on, Zentaal had been under the Falkier name, discarding the old 'empty' name. Though punished severely if choosing to ignore the 'old hag', he supposed it was a lot better than to be with his own folks - or, rather, 'strangers'.
Codeword: Muttations
Comments/Other: Zentaal's usual posture is him having his arms folded and keeping his glaring face on. He wanders the District more than Dantis, but he is often with him if he wants to be with someone. He is skilled in both close and far combat, and the years of walking have increased his general endurance and the resistance to hunger. He has a special gift of mimicking a variety of voices, male and female alike.
Age: 19 (Edit: was 18 before 56th Games)
Gender: Male
District/Area: District 9
Appearance: A more muscled man of tall - 6'0 - height, Zentaal always has a scowl on his face and a glare of his fiery-red eyes, then a frown that emphasizes his despair to be with anyone he doesn't want to talk to. His black hair is soft and somewhat layered, some bangs of his tickling his nose and face. Only some strands of hair go past the mandible. Anyone can see his ears since a white cloth of a bandanna keeps together some of his hair from the back. The nose is a bit sharp, but altogether his face can be classified as 'dangerously handsome'. Zentaal's biceps are noted to be well-toned.
Grays and blacks make up his wardrobe. Zentaal either wears a black or gray zip coat with long sleeves. A darker-gray shirt with a turtleneck-like collar and black Venetian-style - though they're extremely worn-out - shoes are almost constant; the pants will vary but are guaranteed to have pockets.
Personality: Zentaal is close to being called a misanthrope. He is difficult to understand, especially since he does not like to talk unless necessary. Quite stubborn and overall abusive in words, the man is a classic 'you'll-learn-the-hard-way' teacher and doesn't hesitate to break a person for the sake of learning a lesson. Zentaal hardly shows direct care towards others, leaving himself to only keep a strict band of people he can trust. He is painfully blunt to people.
Ironically, he is not the type to kill a person for nothing. Zentaal is superbly intelligent and has enough physical prowess to almost match his intelligence. He has a code of honor to his soul, having to show loyalty to someone who helps him out, much to his chagrin. One of his weaknesses is almost childish: he gets easily curious about fake smiles - which he can detect simply. Though one perhaps cannot understand his motives and mannerisms, there seems to be a part of his soul that cannot truly dismiss humanity as an enemy - at least, not yet.
History: Zentaal's history is sketchy and loose in connection. He does not open up to people, saying that past is past and nothing can be done about it.
As a child, Zentaal was abused in all sorts of forms by his mother and father and, eventually, his stepfather. Lashings, beatings, slapping, insulting, bashing, belittling, his little heart would wither, regrow, and harden a lot of his lifetime, and he would never know exactly why; all except for a guess: they were afraid, afraid of something he could do. A 'stupid' child could see the veil behind their bloodshot eyes and see they were afraid of something, but what?
Zentaal ran away at age 13, somehow, from the previous District he lived in and ended up in District 9, spending about two years wandering around, stopping, resting, and going on again at different Districts.
Nothing seemed to satisfy him; nothing seemed to help him in any way. Not like his parents cared. After all, how could he go on for two years if they cared about him so much? If the Peacekeepers and Capitol cared about him so much? He would think many times how much easier it would be to just get tortured and die than to wander around starving and low on money.
Knocked out, Zentaal got taken in by Dantis' mother, the 'old hag'. Though he scowled and groaned, he felt in-debt to the 'old hag', who had pretty much forced him to stay on the threat of death. "Not like you're from here anyways! Ha ha ha ha!" she would cackle.
From then on, Zentaal had been under the Falkier name, discarding the old 'empty' name. Though punished severely if choosing to ignore the 'old hag', he supposed it was a lot better than to be with his own folks - or, rather, 'strangers'.
Codeword: Muttations
Comments/Other: Zentaal's usual posture is him having his arms folded and keeping his glaring face on. He wanders the District more than Dantis, but he is often with him if he wants to be with someone. He is skilled in both close and far combat, and the years of walking have increased his general endurance and the resistance to hunger. He has a special gift of mimicking a variety of voices, male and female alike.