Muttation Library
Jan 20, 2012 18:56:02 GMT -5
Post by aya on Jan 20, 2012 18:56:02 GMT -5
Every Muttation included as part of any Games on this site. Current total of 58 Mutts. Running list.————
Alarm Owls — (54th, 56th, 57th, 60th) A blend of different owl species that, once it sees someone, will give a mournful, haunting hoot every five seconds. It follows the person around and hoots, while more alarm owls flock to the area, and all begin to hoot. They don't actually attack… but they can lead other predators to the area. These were initially developed to find rebel spies, soldiers, and the like and trail them until the owls made enough racket for them to be found.
Not poisonous. N/A HP. No food classification.
Avian Swine — (55th) Avian Swine, or just Air Pigs, are large wild boar that have been given huge wings. They have nests in trees of which they are extremely territorial. Climb the wrong tree and prepare to be kicked out of it. Usually they do not bother anybody unless they are bothered first, but Air Pigs have large appetites and tend to eat everything around them — and they aren't strictly herbivores, so when food starts to run out you may be their next meal. They also have red eyes. Initially designed to hunt down the rebels who disturbed their nests and follow them to the grave, Air Pigs were decommissioned after a short time, as the rebels found them to be very stupid, and ended up hunting them instead, using the meat as food. Air Pigs were replaced by swarms of Tracker Jackers, which were more effective than the dumb individual swine.
Not poisonous. 25 hp. Classified as Large Game.
Bakupp — (57th, 58th) When District 10 stopped providing the Capitol farm products in the Rebellion, they panicked. They made the "Bakupp." It gave milk; its offspring came in eggs; and it grew wool. The long, sharp-horned males were violent, aggressive, and endangered handlers' lives; the small females were calmer but produced little. When the war ended, all Bakupp were "dealt with." Bakupp look like cows with a coat of wool and have large chicken feet. Both genders can easily kill by brute strength. The females are docile (to a point); the males will happily kill the whatever they see. Bakupp do not travel in herds. They are herbivorous though few males are reported to have tried to eaten their handlers. Note that tributes will be unable to milk or retrieve eggs from Bakkup in the arena.
Not poisonous. 20 HP. Classified as Large Game.
Balloon Jellies — (55th) These jellyfish are massive easily the size of a beanbag chair, and resembling a clear balloon filled with pale green jelly. For the most part, these giant jellyfish are mostly harmless — they feed off of zooplankton and do not actively engage in combat. If attacked, drifted in to, or otherwise provoked, however, these jellyfish can become deadly, and fast, by allowing some of their green inner fluid to seep out into the surrounding water. The core of the fish, the pale green goo, is the reason why these Balloon Jellies exist: the Capitol distills them for medicine — curing prostate cancer, to be precise. However, unrefined, the ooze is highly toxic, afflicting those that come in contact with a severe, if acute, poisoning. Balloon Jelly Toxin Syndrome causes excessive vomiting, which, in turn causes rapid dehydration, resetting the tribute's food and water counts to zero.
Poisonous. 8 hp. No food classification.
Black Curtains — (56th) The once former deadly Black Widow - fused with its less dangerous counterpart, the Jumping Spider - have been gifted with two types of weaponry: one of the lethal kind and one of the blinding kind. Either way, their name encompasses what either does - shutting vision (permanently or temporarily) of the victim. One can tell which one does by the hourglass-tattoo on the abdomen. The brown hourglass denotes blindness; the green means death. The rest of the body has retained the black widow's structure, with the eyes and fangs borrowed from the jumping spider. By abusing the jumping spider's namesake ability, they jump or tether themselves to the future-victim and climb towards the eyes. While the person can easily kill these spiders, they tend to come in swarms, wanting to take out those that destroy their beautiful and succulent pumpkins. It seems like millions live in each squash, as, once they are broken open, a skitter of black dots the orange food. They dig their fangs anywhere at the eyeball. The venom/poison takes about ten seconds to work in the system; and, if the venom was picked, the effect lasts for approximately three hours. During the rebellion, they were used to do their thing towards the rebels foolish enough to cut open pumpkins, squash, and other produce in a surprise assault. Quite effective, the Capitol once took pride in these creatures, watching the chaos between death and blindness rob the rebels lives - as the Capitol would then send in soldiers to kill off the blinded, if the blinded didn't accidentally kill of their own cohorts in madness.
Poisonous. 4 HP. No food classification.
Bloodbash — (59th) The Hunger Games come only once a year, and the citizens demanded more blood. So the scientists developed the Bloodbash; a cross between the Polar Bear and the Seal. This animal has selected traits from their parent species; having webbed paw-pads and snow-white fur, and sharp teeth, being pudgy and relatively helpless as a cub, while being ferocious and aggressive as juvenile as adults. Sadly they don't usually live for that long, for the only reason for them being breed is to be killed in sport. The Capitolites have more malice to enjoy through sessions of murder in a small closed-off space of a snowy room. Sometimes there are left-overs from the sessions that manage to live. When the scientists played with the genes, they forgot to check how fast they age, making them realize that they mature by the third day of life. After the first customer got hurt by the adult Bloodbash, they closed the idea for good. Now, these creates are put into the arena to give the Tributes hell in any frozen wonderland.
Not poisonous. 30 hp. No food classification.
Bufflebara — (55th) It's hard to believe that anyone would take the time and trouble to genetically engineer a species just for the mildly amusing name, but this is the Capitol we’re talking about, and they’ll do almost anything. Though some speciemens look a little more rodent-like, Bufflebaras usually take after the buffalo side of their heritage, making them very large and stocky and giving them painful-looking horns. All of them have the general facial construction of a capybara, however; their eyes, ears, and nostrils are on the top of their heads, allowing them to wade through deep water and keep an eye on their surroundings. Those horns are a force to be reckoned with, so watch out.
Not poisonous. 30HP. Classified as Large Game.
Cave Rats — (55th, 57th, 58th, 59th) Many people will tell you that bats are nothing more than rats with wings. These mutts give truth to that statement. Originally developed to light the way underground so Capitol operatives didn’t have to carry lights with them, these rodents combine the hardiness and dexterity of rats with bats’ wings, and their tail is bioluminescent (courtesy of firefly genes). They are exceedingly stupid, however, and could not be trained, so the Capitol gave up on them and left them to the caves. They were actually meant to be cleared out of the Arena, but they’re a pain to dig out of their crevices when they don’t want to be found, so the Gamemakers threw up their hands and said to leave them. It’s not like they’re very useful anyway.
Not poisonous. 5 HP. No food classification.
Crocaconda — (55th, 58th, 60th) The Crocaconda is a very large snake with the head of a crocodile. Its coloration is that of murky water, allowing it to blend in to its natural habitat. Its sleek muscular body is great for swimming and quick movement in the water, although it is cumbersome on land. The Crocaconda was used for attacking and harassing small boats close to the coast or in rivers. It is able to get close to the boat unnoticed and go right over the side to pull people into the water. The large mouth and stomach of the Crocaconda, coupled with their exceedingly slow metabolism, in theory, made it a good way for the Captiol to transport secret goods from point A to point B; however, the reptiles were not very good at getting to where the Capitol wanted them, often picking fights with other Crocacondas or getting sidetracked to snack. It is possible that some Crocacondas still have useful items stored in their digestive tract, but to find out would require them to be killed — no easy feat, considering their sharp teeth and tough skin.
Not poisonous. 35 hp. No food classification.
Cultimates — (58th) The Cultimates are large, closely resembling smaller versions of elephants with their gray, usually dry skin, and tusks. However, they lack the long trunks elephants have; instead they sport rather small noses that have a distinct sense of smell, seeing as the Cultimates are partially blind. Their noses have been engineered to recognize the smell of wheat and crops, but in the process of this enhancement, their sense of sight had to go. They are exceedingly swift, despite their size, and strong. The Cultimates were designed to plow the land more efficiently in agriculture-centered districts by carrying larger plows on their backs. They are much quicker than oxen, therefore they can quickly cultivate the land, earning their name as Cultimates. They travel in packs, and are usually quite calm and easy to domesticate. Because of their sense of smell, they are drawn towards fields. Once spooked, however, they have been known to cause stampedes that are almost impossible to stop. After quite a few stampedes that wreaked havoc in the districts, the Capitol was forced to put them out of use.
Not poisonous. 20hp. No food classification.
Dart Jaguar — (55th, 58th) Like many Capitol experiments, these beautiful mixes of jaguar and poison dart frog didn’t turn out the way they were supposed to. The idea was to create huge cats that could not only rip rebels to pieces, but also poison anyone who attempted to fight back. Unfortunately, no way could be found to make the cats excrete poison; the meat is inedible, and you’d better stay away from their bodily fluids, but their skin is safe to touch. They also lost the advantage of the jaguar’s camouflage; though their base coat is still tan, their spots have taken on the brilliant jewel-like colors of the frogs, making them gorgeous but easy to spot. Simple external contact with their poison is enough to paralyze any tribute for several hours; if it gets into your body, a painful death will follow within half an hour. (You probably won't make it that long, though, because most victims get torn apart and eaten long before that.)
Poisonous. 30 HP. No Food Classification.
Deadly Stallions — (56th) Larger than your average horse, these mutts can travel at an extremely fast pace. Deadly Stallions were originally created by the Capitol as a mean of quieter transportation during the war. Their hooves are far stronger than that of a regular old steed, created by the Capitol so they could gallop over nearly any terrain. When rebels had began sneaking into Capitol areas and killing the mutts mercilessly, the Deadly Stallions' minds were configured to attack anyone who didn't fight for the Capitol on sight, posing as a potential threat to tributes. They are most likely found in shaded areas or near drinking water, ready to attack anyone who comes near.
Not poisonous. 35 hp. Classified as large game.
Delivery Word — (57th) The docile and loyal Delivery Words (commonly called 'Words') are extremely adaptable and capable of crossing lands and bodies of water to deliver mail for the cost of a couple sunflower seeds. Delivery Words usually prefer to fly away from combat. Their meat is highly delicious and packed with essential vitamins. It is not hard to spot a Delivery Word, with their black feathers, gray-specked eyes, and tendency to honk loudly; however, Words can be hard to capture with its ability to withstand high acidity. The main area of the Delivery Word is at the Acid Lake middle, where its white-spotted back and straight tail feathers taunt hungry people.
Not poisonous. 10 HP. Classified as Small Game.
Demo Deer — (55th, 56th, 60th) The term "Demo Deer" — short for Demolition Deer — is actually a misnomer in the fact that these 'Deer' are not actually deer at all. Instead, this large species is actually a blend of moose and rhino DNA. These were developed to clear forests, fences, buildings, and the etcetera. They have giant antlers by their ears, as well as a large pointed horn in the center of their face. These 'Deer' have leathery gray skin, though have slender legs and a thin face.
Not poisonous. 35 hp. Classified as Large Game.
Digitamole — (57th, 58th, 59th, 60th) As a means to rid roots of undesirable plants (like rebel food supply), the Rootnibblers would dig underground and basically eat any root - along with their invertebrate diet. The special Rootnibblers are given the name 'Digitamoles'. In the Hunger Games, they are modified, developing an 'acquired' taste for human toes. While hardly bigger than a beagle dog, they have extremely strong upper limbs, breaking through the earth and grabbing by the legs. Giving a thorough licking with long tongues, the dark-brown moles taste the shoe or toes, and their sharp teeth pierce any armor and munch off digits. They will take as many as they can, blinking beady eyes and blood smearing on their long snouts. They hardly look different from a normal mole, minus the detail of a white triangle on the back. They are mostly-blind creatures.
Not poisonous. 10 HP. No food classification.
Fishers — (59th) Fishing in the winter was such a drag until the Fishers, a mixture of a narwhal and a wolverine, were invented. Instead of having to spend your day in the bitter cold to gather fish, the Fishers were animals that had the ability to swim in the chilliest waters and walk on land - all while carrying back a good amount of fish back to the Capitol. About the only thing that was taken from the narwhal was the long horn (though the fur of the wolverine part does look sleeker and less furry). Capitol people would treat the Fishers with the fins of fish to keep them occupied; however, the Fishers grew to be very conscious of wanting a treat from anybody. Now, if anyone comes in contact with one, you better have a fin in hand, else they want to jab you in the stomach for jibbing them on the job.
Not poisonous. 20 HP. Classified as Large Game.
Ghull — (60th) While it does not closely resemble the “ghoul” it was modeled after, the Ghull has an taste for rotting flesh that rivals its folklore counterpart. This giant strain of seagull was bred over many years by not the Capitol, but actually by the scientists of District 6, who needed a safe and efficient disposal system for the numerous dead lab animals that their projects consume. The seagulls were already ferocious scavengers before vulture DNA was spliced in, creating the Ghull with an overwhelming urge for flesh — and not always that of necrotic carrion. Ghulls are especially drawn to blood of all kinds, regardless of whether it’s fresh or congealed or surrounding decaying flesh — their poisonous saliva encourages rapid necrosis so the birds can break down the food more easily. The good news is, like the seagull, while Ghull summon their fellows to join in the hunt if they spot a meal, they quickly turn on each other, fighting over the scraps. That doesn’t mean they aren’t a vicious foe, however; if one of these starts attacking you, remember to give the District 6 tributes an extra gash in thanks for being the source of these fiends.
Poisonous. No food classification. 15hp.
Gobble Gulls — (55th) A hybrid of magpie, seagull, homing pigeon, and pelican, Gobble Gulls, with their insatiable curiosity were initially developed to steal small objects from the rebels to give the Capitol a general idea of what technology the rebels had in their possession. However, their voracious appetites often led them to abandon the hunt for foreign objects in lieu of food. These Gulls have a tendency to flock, and, though they act brave when picking up objects, they will often flee after their first injury. Their magpie's nature may lead them to steal items from tributes, or possibly be carrying some small treasure.
Not poisonous. 8 hp. No food classification.
Grim Reaper — (60th) Created primarily to scare people, the Grim Reapers are only seen at night. Stealthily quiet in their movement and outfitted with black robes, Reapers are entirely too good at sneaking up on their prey. A grizzly mix of praying mantis, poisonous moth, lemur, and bat, these “Angels of Death” appear to be a floating cloak until they are close enough to lay their tiny hand on the shoulder of their victims. They secrete a toxin that both placates and drains their victim of energy until their heart fails to beat any longer.
Poisonous. No food classification. N/A hp (special dice roll.)
Guard Granadillos — (57th, 58th) Guard Granadillos are usually knee high in size. These Granadillos were bred to serve as guard dogs, because of their rocky appearance they could be posted outside restricted areas and be mistaken as rocks and therefore ignored. Guard Granadillos are extremely vicious, and will attack anyone who gets to close to the place they are guarding. They can be trained to guard a specific area and to patrol up to a one mile radius. Guard Granadillos work well in packs, and are actually capable of setting up guard rotations, if adequately trained.
Not poisonous. 20 HP. No food classification.
Hellcats — (60th) Though the name "Hellcat" was an attempt by the creating scientists to pull from the wild popularity of their canine counterparts, this feline certainly does look like a beast straight out of hell. With DNA borrowed from tigers, lions, and the extinct saber-toothed cats, this felid has a luxurious orange coat with black-maned males. Bred for aesthetic reasons as well as for the agility that their hound counterparts lack, Hellcats have eyes that span from amber to flame in color, ringed by a dark circle of black, as well as eight-inch fangs that protrude from their mouths at all times. These cats are excellent climbers and battle strategists; additionally, they have a great sense of smell, though not to the degree of the hound version.
Not poisonous. No food classification. 35 hp
Hellhounds — (56th, 57th, 58th, 59th, 60th) Though they’re called hounds, these nasty little creations aren’t just canine. They were created for one purpose- to shred- and the jaws are all alligator, with sharp teeth and the muscles to slam their jaws closed on a piece of prey and toss it around until enough pieces fly off to kill it. The name did come from somewhere, though, and the majority of this mutt is in fact canine in origin. The creature looks like a monstrous wolf- strong fighter, enduring runner, and so dark an earthy green as to appear black. Just to add to the disturbing color factors, the eyes are more vein than sclera, turning them red. (That, like the green tinge to their fur, was actually a defect caused by trying to use such specialized alligator cells; it was originally going to be bred out, but enticed such fear in the Hounds’ prey that it quickly came to be regarded as useful.) The ears are long at birth and need to be cropped to keep from flopping dangerously close to the teeth; that trait is from the bloodhound genetics that allow the Hounds to track their prey even when it seems impossible to do so.
Not poisonous. 35 HP. No food classification.
Hircusxes — (59th) Combination of artic foxes and mountain goats, these mutt are able to withstand the cold due to their white fox-fur textured pelts (their fur is now a luxury in the Capitol). Originally bred as a way to deliver both dairy products (a majority of the mutts were female) and warmth fur coats to the Capitol at the same time, there was just one small problem. Hircusxes were noted to have a violent temper and frequently attacked handlers with their large, ebony-hued horns. They were quickly discontinued and put into zoos for Capitol entertainment post-Dark Days, and now are also used to terrorize tributes with their mean demeanor.
Not poisonous. 20 hp. Classified as large game.
Hydrators — (59th) Hydrators were originally created to help with the lack of fresh water left on earth. Since the Capitol scientists knew that penguins were able to remove the salt from salt water through a gland inside their mouths, they mixed penguins with polar bears (so the hydrator could protect itself if it got lost, as they were fairly expensive to create) and came up with a way to keep the Capitol hydrated. Hydrators are slightly larger than emperor penguins at about five and a half feet tall, and they weigh around 150 pounds. Instead of being black and white, their fur is completely white. The only noticeable difference is that they have mouths instead of beaks, which makes their heads quite a bit bigger. Though they still have the gland within their mouths, they have the large teeth of a polar bear instead of just their beaks. Most of the time they like to spend their time in water. though sometimes hydrators will sit on ice.
Not poisonous. 18 hp. No food classification.
Hyord — (56th) The Hyords that live in the fall trees are much like everyday fjord horses that live in the Districts — the only thing different, however, is the the coloring, teeth, ears, and vocals. Along with the sandy color of a fjord, there are faint — but still noticeable — scraggly black stripes running vertically. There is a sort of black "mask" on its face, and its ears are wider than normal and also black. Their teeth are sharp and jagged like a hyena's, hinting at their love for flesh. Hyords were created solely for the purpose of tracking down resistance groups, which is where the bloodhound comes in. Because the mutts travel in herds, the Capitol was sure that the mutant equines would keep the number of uprisers down; they circle around their prey, "dancing" — or more like prancing — giving eerie cackling laughter before shrinking the ritual-like circle. Hyords, though, prefer to track at night for unknown reasons.
Not poisonous. 20 HP. No food classification
Ice monkeys — (59th) A mixture of a monkey and a snow weasel, the 'ice' that is on them is actually hydroxylapatite, else known as 'bone mineral'. To create the illusion that is it ice, scientists have modified the mutt to form clear/white hydroxylapatite on its skin as its storage system, should there be minimal amounts of calcium in its bone. In old Christmas times, the monkeys would be used as Christmas tree decorations and have the monkeys twirl around and create a dance show. They were discontinued as decorations when kids would get under the tree - to get presents and dance with the animals - and the monkeys, after getting tired of hanging around all hours of the early morning, would fall off and their crystals would scratch and leave deep gashes on the children.
Not poisonous. 15 HP. No food classification.
Ivory Hog — (58th) Warthogs weren't exactly glamorous animals before the Capitol got a hold of them, but they have a vicious streak which makes them excellent, exciting sport. With a little engineering, their tusks were blended with those of elephants, making them longer, more gruesome, and made of precious ivory. These hogs also doubled as good little lawn mowers, cleaning the brush and low grasses of an area. Densely packed with muscle, the Ivory Hog can weigh up to 500 pounds and stand at an impressive four feet in height. A Hog won't generally try to take down anything that is heavier than it, but when cornered it will go into a rage, squealing and thrashing its tusks. Think getting around its backside will help? The Capitol fixed that too. Its hooves have been hardened to the point where they resemble metal. One kick of its powerful back legs is enough to crack a human pelvis.
Not poisonous. 15hp. Classified as Large Game.
Latch Crabs — (55th, 57th, 58th, 59th) Roughly a foot in diameter, this blend of king crab and spider has nearly indestructible armour and nearly indestructible silk. The thick, cord-like thread woven by Latch Crabs is like human hair in that virtually the only way to truly destroy it is by fire. This durable, flexible thread cannot be cut by any tool found in the arena, and actually acts as something of a fuse to the inevitable bomb that the Latch Crab is, given the high potassium nitrate content of its shell. The Latch Crabs are quite good at their designed job: latching on to a person and not letting go. Latch Crabs will exercise their iron grip on a person, gripping tightly so they can't be removed, and spinning an amount of silk — usually 30 to 50 yards — before they stop, trapping the person to the circumference of the circle that originates at a stationary object — typically a large rock. Latch Crabs cannot be fought nor pulled off. A favorite target of theirs is around the Achilles' tendon.
Not poisonous. N/A hp. No food classification.
Macromantula — (60th) The intent was to create a larger species of spider, one that would spin thicker, stronger silk that could be used by the Capitol for various purposes. Capitol scientists were able to achieve this with the genes of a normal tarantula and some growth hormone; however, rather than the house cat-sized spider they’d been aiming for, they’d ended up with a massive brute of an arachnid, as tall as a small elephant with a legspan of over ten feet. These beasts were untamable; they would encase their caregivers in thick webs of silk, then inject their lethal poison into their bloodstream, killing them within the hour. After seeing how serious the problem was, the Capitolites decided that these creations could not be allowed to live; they managed to kill most, but some of the Macromantulas escaped into the wild, and continue to multiply deep within the darkest forests of Panem.
Poisonous. No food classification. 30 hp.
Maneaters — (55th) Maneaters are precisely what their name implies: man eaters. This twenty-foot hybrid of sea turtle and shark produced very curious results: a marine nightmare with razor-sharp teeth and plated armor, designed to attack smaller rebel ships — and then the rebels manning them. However, the Maneaters are all brawn and no brains. They are very easy to confuse, and their armor makes their swimming considerably slower than a shark of such size typically would be, making escape an option for clever tributes who can distract the vicious man eater.
Not poisonous. 45 hp. No Food Classification.
Monmonmo — (59th) No one knows what this elusive muttation is supposed to look like besides the creator of the being. Rumor has it that it was created through a splicing of the DNA between a killer whale and a narwhal. Others say that it was a blue whale that had morphed into something elongated like a snake. And some old “historians” go even so far as to say that it resembles a certain sea monster that plagued the lake water of a place far away. All that is known is that it loves the cold waters and if anyone were to disturb its peace, it would not hesitate to retaliate. The mutation itself is quick and after taking a certain amount of damage, it will flee to take the time to heal. It was only that way could the mutation survive.
Not poisonous. 35hp. No food classification.
Mountain Hounds — (54th) A hybrid of cougar and bloodhound ‘ancestors’ that was originally used to track and kill rebels over mountainous areas (remember that the Capitol is just over the Rockies from the districts.) These are enhanced with a powerful sense of smell and are quite ferocious. Hunting solo or in pairs, Mountain Hounds will track prey for hours upon hours after catching scent.
Not poisonous. 35 HP. No food classification.
Nibblefish — (55th) Inspired by an old amazonian beastie, the nibblefish are quite voracious eaters — their sharp teeth are quite handy at ripping out flesh, and their aim when leaping out of the water is second to none. Unlike the piranhas that inspired them, however, Nibblefish were designed to have a small stomach and a very quick metabolism, giving them an insatiable appetite — so much so they may even turn to cannibalism when the food supply runs short. Despite this, they are a rather plump, if chewy fish if they are caught unaware — going into hunting mode (which is somehow different than self-defense mode) causes them to release a hormone that floods their cells with a toxin.
Not poisonous. 10 hp. Classified as Small Game. Requires trapping to capture.
Night Harpy — (55th) During the early days of the Capitol's war with the rebels, when money and resources were comparitively tight but new weapons were always needed, it was much easier to blend similar species than completely seperate ones. This could be seen as hampering creativity, but one look at the Night Harpy shows that the designers did just as well within these limitations as outside. Comprised of several species of rainforest bird- namely the harpy eagle, quetzal, hoatzin, and pygmy owl- they are designed from inside out to attack and kill. The green feathers of quetzals and the brown and grey of eagles and owls provide them with excellent camouflage; like young hoatzins, they have a pair of claws in the bend of each wing; and like any proper raptor, they have nasty claws and a vicious, curved beak. The hoatzin genetics make them somewhat heavy and awkward flyers, however, so they're most dangerous when diving or flying one way; turns and getting back up high are more difficult for them. The name is slightly misleading, as they are really more crepuscular (active at dawn and dusk) than nocturnal.
Not poisonous. 15 HP. No food classification.
Night Viper — (60th) Initially, this Owl/Viper/Firefly hybrid was developed to help track rebels at night more efficiently than its mutant cousin the Alarm Owl. The Night Viper’s venom is highly visible at night, containing an altered form of the enzyme luciferase, which gives fireflies their trademark glow. This venom is still highly toxic, tagging enemies in order to make them very easily seen at night, though does not kill for several hours, letting tagged rebels lead the Capitol right back to their bases. The issue with these mutts, of course, is that they don’t really distinguish between rebels and the Capitol forces, and will attack anyone indiscriminately.
Poisonous. No food classification. 15hp.
Ouroboros — (56th) Created after the alchemical symbol of the Ouroboros, a serpent which bites its own tail, the Ouroboros muttation is a serpent about the size of the average Anaconda. It's skin is a rich yellow — you could even called it gold — and made up scale-like structures called scutes, the same type of plating on the backs of armadillos. The entire shell of a turtule is actually one large scute. When the scutes come into contat with certain oils on the surfaces of organic matters such as human skin, the hair of certain animals, and multiple types of wood, it causes an allergic reaction that spikes the skin of the ouroboros into hundreds of spines which quickly excrete a poison called tetrodotoxin. Tetrodotoxin is a powerful neurotoxin. It's powerful enough to kill, by paralyzing the diaphragm or, alternatively, the muscles that pump the heart. This method is also how they catch food. Moreover, certain psychological implements cause them to coil up around objects in a way similar to the actual legend. However, because of the weight of the ouroboros, due to older genetic engineering, it rarely moves move than a few feet every day.
Poisonous. 15 HP. No food classification.
Pacifish — (57th) The Capitol's sewers, in recent years, became home to dangerous superbacteria, which would be recycled into drinking water, resistant to chemical extermination. The Symphurus Exocoetidae, nicknamed ‘the Pacifish’ for bringing peace, thrives in highly acidic waters and feasts on bacteria and other vermin. Highly attracted to light in the dark, Pacifish could be guided by with flashlights. Unfortunately, the Flying Fish heritage (which gave the attraction to light) gave them flight. The Pacifish’s streamlined body and powerful, large fins allow it to propel violently hundreds of feet through the air and attack with painfully-acidic bites when lacking animals to eat. Each Pacifish is 1.5-2 feet long and weighs about 5 pounds, ‘wingspan’ being 2-3 feet. While peaceful during the day, light in the dark is met with a Pacifish attack - sometimes with a school of them. Each can usually only survive to bite once.
Not poisonous. 25 HP. No food classification.
Pathfinder Bugs — (55th, 56th) Pathfinder Bugs exist in swarms of hundreds. They are no bigger then a speck of dust and in daylight look almost identical to a swarm of gnats. The main difference is the sticky slime covering there entire bodies that gets left behind on anything they touch. The slime isn't toxic, but glows bright violet in the dark. Pathfinder Bugs are very attracted to the smell of sweat and will follow around a large mammal around for days feeding off it. Not only do Pathfinder Bugs cause any human they're attached to to glow brightly in the dark, they also leave traces of their slime behind on anything around them they happen to touch. This creates a clear path to any human target.
Not poisonous. N/A hp. No food classification.
Pitfall Lizard — (54th, 55th, 57th, 58th, 59th, 60th) Parts lizard, snake, and some trapdoor spider, this grotesque beast was originally designed to take out supply roads and other paths frequented by rebels. They were designed to dig networks of tunnels and caves under the specified area so it would collapse when enough weight was placed on it and perhaps kill the rebels involved with its lethal venom. However, these Lizards were deemed inefficient, given that their "traps" so to speak — nearly 25 feet deep, wide holes about two feet from the surface of the ground — did not always collapse, were not always dug in the right place, and were not always inhabited by a Pitfall Lizard to finish off any unfortunate being trapped. Like many of the muttations, the project was abandoned — however, few of the Lizards were actually found by the retrieval squads. These are completely inedible — even their bright orange eggs are poisonous. If you manage to get bitten, you have about three hours to live.
Poisonous. 30 hp. No Food Classification.
Pounds / Trippers — (56th) Pounds - or also Trippers - are what they are suggested to be: obese rodents weighing at around seven pounds per. Their fur and traits are mish-mashed from having so many inheritances from various rats, bearing weird patches of colored fur and a tendency to have one pointed ear and one rounded ear. Limbs are weak and stubby - in comparison to the overly-large body - but the teeth have been sharpened to pierce fabric and hook onto it. Tails are much like a whip's thickness, and they prove to be valuable to remain stuck to anyone. The Capitol used to have an idea that if the rebels couldn't move, they couldn't fight as well and be distracted to remove what added on extra poundage. This was the concept behind the Pounds; they would grip onto legs or arms (if somehow a rebel was stupid enough to want to swat at them) and latch onto them. The nickname of Trippers was derived from when rebels would literally trip due to trying to exert force to immobilized legs.
Not poisonous. 2 HP. No food classification.
Pygmy Cattle – (55th, 56th, 57th, 58th) One crazy Capitol scientist was working on a project attempting to develop cows that produced lactose-free milk, frustrated by his own lactose intolerance. On the front of it, his work seemed like a complete failure: the resulting cows produced no milk whatsoever, and, to top it off, were roughly the size of a house cat. However, the meat they produced was not only delicious, but the Pygmy Cattle were easier to keep in smaller spaces and produced much less in terms of byproducts. Unlike their giant counterparts, the miniature cows, however, are very skittish and actually burrow, much like rabbits. (Must have completed Trapping station to capture.)
Not poisonous. 12 hp. Classified as Small Game.
Riverbat — (60th) At first glance, this river otter/vampire bat hybrid appears to have inherited nothing from its flying ancestor - at about three and a half feet from head to tail, with a thick brown pelt that repels water, this creature appears to be almost an exact replica of the traditional otter. There are a few differences, though. For one, this muttation has a pair of sharp fangs that, although not poisonous, can still inflict a pretty mean bite. For another, these mutts are indeed blind, as are bats at birth. Also in common with bats, though, the Riverbat has the uncanny ability to echolocate, particularly beneath the water - tributes, be wary of stepping in, for a Riverbat will more likely than not find you and decide your flesh would be a tasty treat.
Not poisonous. No food classification. 20hp.
Sabertooth Bat — (56th, 57th) At first glance, Sabertooth Bats appear to be regular bats. They come in various shades of black, brown, gray, and even reddish-orange, and dwell in similar types of places. If you saw one flying at you, though, the difference between the two species would be immediately apparent: protruding out of the mouths' of these Capitol muttations are two poisonous fangs that grow up to six inches in length. The Capitol combined the genes of large fruit bats, long extinct Sabertooth Tigers, and even a particularly venomous species of viper to create a creature with a wingspan of up to 6 feet with superior night vision, perfect for tracking rebels who may try to run under the cover of night. Their one weakness, though, is that somewhere in the mix they acquired glowing eyes; if you spot a luminous pair of orbs in the darkness, you may just have a chance to escape.
Poisonous. 8 hp. No food classification.
Saint Concerto — (59th) Those tales of alpine rescues has been reborn in this muttation. This dog mutt has inherited the Saint Bernard power and tail, a Doberman Pinscher's face and sleekness, and Siberian Husky fur and coloration, to exert a determined aura while plowing through the snow. From a distance, one might think that the Doberman Pinscher head is merely sticking out from a fur coat. They bear gifts, Santa's little helpers they are. Strapped around their necks are kegs full of a certain liquid (water, whiskey, whatever), and all they want to do is unload their shoulders and be free - even if their denseness leaves them ignorant to some unfortunate fates. Created by the Capitol to assist the army in any snowy ventures with heartwarming alcohol and company, they lost their purpose by the Dark Days’ end, some becoming arctic pets, many let loose. For the Games, they have been brought back, bearing their presents; but, inside the Capitol, people are smiling, whispering about the "Botulinum Hound" that is hiding, the wolf in rabbit's skin.
Not poisonous. N/A HP. No food classification.
Scorpion Mite — (55th) Large (drones average 6 inches, but the queens are up to a foot long), brown and ugly, Scorpion Mites have a typical scorpion body other than the claws, which are mysteriously absent. It's tail is also flattened to the ground. The venom from stings is somewhat toxic and hallucinogenic; however, it can only sting once, much like a bee. It's mouth structure is similar to a termite's, but much longer and at least a hundred times stronger, enabling scorpion mites to eat through most biological substances, most types of rocks, and some of the weaker metals. While under Capitol control, the Mites worked in colonies that often numbered in the hundreds, although these groups splintered off for unknown reasons, and now more commonly form smaller packs of five to ten. They are a hive mind of some intelligence, but not comparable to human level. During the rebellion the Capitol would drop colonies of Scorpion Mites on rebel structures. They would usually consume the structure in a matter of hours, usually killing more than a few rebels in the process.
Poisonous. 5 hp. No Food Classification.
Seeley - (59th) The Seeley was designed to stalk their prey from underneath the ice. The Capitol wanted more suprise attacks to get more sudden drama going in the Games. Their body is that of a leopard seal, grey and white with black spots, and rather large, being at about 13 feet in total length. Despite their size, if they are on ice, they can move quickly by twisting their body side to side like a sidewinder to chase they prey. Underneath the fur is thick, leathery skin much like a rhinoceros's, and another rhino trait is the hard upward-facing horn protruding from on top of its nose. The Seeley uses this horn to break through the ice in order to attack tributes, sometimes just lunging out of the water far enough to bite a tribute's leg and just drag them under the ice. Its teeth are all sharp and jagged aside from the two long tusks that stick down from its top jaw. In these tusks is tetrodotoxin poison, which can, if the tip of the tusks are in a living tribute's body long enough, can cause the diaphragm muscles to freeze up, overall numbness, rapid heart rate, low blood pressure, and muscle paralysis. After roughly 24 hours, the poison will kill you.
Poisonous. 30 hp. No food classification.
Sheepish — (55th, 56th) A dastardly blend of fox and sheep DNA, the Sheepish are as sly, quiet, and elusive as a fox. They have a very thick, fluffy orange coat, with the tail, snout and ears of a fox protruding from the woolly mass. Their teeth are incredibly sharp, although the cunning animals conceal them quite well, looking innocent and cuddly. The Sheepish were attempted to be bred as a food source; however the far too little meat that they produced was far too gamey for the Capitol people. The Sheepish continued to be bred for their bright orange wool, which is prized by Capitol fashion designers.
Not poisonous. 20 hp. No food classification.
Siren — (57th) The Capitol noted that certain species of animals were getting out of control with unrestrained breeding. They came up with a hybrid; a giant bird (Martial Eagle) with an enormous wingspan, and a large snake (Black-headed python and Burrowing Cobra). Slower than the large deer and cats they hunted, the three-foot horrors would flap in silently — with their seven-foot ashen wings — as they slept and wrap around their necks, sliding their tongues into the prey's mouth and send a paralyzing poison down, asphyxiating them. Their high body heat has them eating constantly. It camouflages itself in the dense trees and wait for hours on end. Though having almost no fangs, any inflicted injury is slathered in crippling venom. When feeding they hum strange, lullaby-like noise - hence their namesake. While the head is extremely toxic - it is where the tongue and all the toxin resides - the rest of the Siren's body is edible. It will remain warm long after dying and is able to be cooked and eaten, the meat resembles ridged layers with a rubbery feel.
Poisonous. 25 HP. Classified as Large Game.
Sleep Gliders / Snatchers of Heaven — (56th) These ugly combination of crow, rat, and raven look like normal but larger crows or ravens from a distance, even cawing like them. Underneath the wings are the Black Rat's limbs, which the scientists have made sure to make big enough to be able to grab things. The bird's tail has been replaced by a very long rodent one that can be compared to as rope or a monkey's: able to tie objects up. The main color - of course - is black with spots of white. The mutt tries to remove suspicion by always turning to approaching Tributes - should they spot them - and straightening their tails horizontally. Their eyes are inherited from the rats; and, given they are supposed to blend like birds, they have no visible ears and talons are kept in check. The birds used to be trained to steal food from rebel camps and, possibly, eat some to lay blame on any poor individual and cause civil war within the shelters. When the rebels caught onto their thievery and could spot them by the tails, they began tricking them by poisoning bits of their food and having the mutts partake in them. The Capitol ceased the project; but, for the Games, they still continue their pilfering but can now also asphyxiate Tributes by - with their strong rat limbs - partial choking. Their only weakness would be to try distracting them with food, as was their original purpose.
Separate dice roll. 5 HP. No food classification.
Sphinx — (58th, 60th) Very much like its mythological counterpart, the Sphinx is a genetic fusion of lion, eagle, and ox DNA. This majestic creature was developed by the Capitol during the Dark Days for use as a tool in combat, a living weapon, so to speak. The majority of its genetic mix is that of a lion, giving it razor-sharp claws, vicious teeth, and graceful feline reflexes, making it a formidable predator with those traits alone. With the added trait of enough eagle DNA to give it huge, feathered wings and incredible eyesight, the Sphinx gains the advantage of flight at incredibly high speeds (up to 65 mph), allowing it to chase after its prey by air and track it with ease. Capitol scientists gave sphinxes extremely aggressive temperaments derived from the genetic code of male oxen, making them extremely territorial and easily provoked so that they would be absolutely ruthless in attacking the rebel soldiers they were created to destroy. As they grew practically impossible to control, however, the Sphinx ceased to be used for combat, and now prowls the arenas of the Hunger Games.
Not poisonous. 30hp. No food classification.
Spore Slugs — (57th, 58th, 60th) Spore slugs were developed by the Capitol for gardening, as they eat mushrooms and other weeds. The fact that they ate weeds made them very popular until their overwhelming numbers forced the slugs to eat the plants which the gardeners intended to grow for food. They can survive off of most flora, but have an affinity for mushrooms. The slugs contain a poison that will slowly start to weaken the nerves until the target goes blind, always within a day. They are an inch long at most and their toxin is absorbed through the skin.
Poisonous. N/A HP. No food classification.
Tankard Rats — (57th) Originally bred merely to be exploited by the Capitol as lab rats with a size more comparable to humans, the average Tankard Rat stands six feet tall when on its hind legs, typically between two hundred and three hundred pounds. The Capitol eventually dismissed the project, as the giant rats became too violent and impossible to control: they fought with each other, they attacked their captors, and damaged lab equipment. While they are no longer used as test subjects, the Capitol had a hard time eradicating the rats completely, as they took to living underground in tunnels and sewers. They are aggressive territorial, rarely operating in groups larger than pairs.
Not poisonous. 35 hp. No Food Classification.
Tent-Making Anteater — (55th) Despite their name, these mutations actually owe more to bats’ DNA than giant anteaters’. With bodies that are four to five feet long and wingspans to match, they look formidable. However, since their only real use was to build shelter for Capitol forces, they were specifically designed to be as neutral as possible. This is the primary reason for using anteater material; the bats’ upper and lower jaw are fused into an anteater’s long, thin tube, restricting them to a diet of ants, termites, and the like. Their introduction to the Arena has little to do with fighting, and much more to do with the fact that they are fascinated by makeshift shelters and have a tendency to get so enthusiastic in examining tributes’ housing that they collapse it on the tribute. That said, they will attack if they deem it necessary, and those large claws pack a nasty punch.
Not poisonous. 20 HP. No food classification.
Trapper Zapper — (55th) Virtually everything about the Trapper Zapper — a three-foot-long hybrid of spider, electric eel, and shark — is electric. Its skin, its teeth; even the ends of its cord-like silk acts as a wire to will electrocute its victim. It has the general appearance of a shark, but it has the tail of an electric eel. Its teeth are dulled, meant for defending themselves rather than hunting prey, though still are powerful enough to tear out a sizable chunk of flesh. From its eel tail, it can shoot out thick spider silk, which is not adhesive, though can entangle and possibly stun its target. Fortunately, the Zappers were bred to immobilize water-based humans for later interrogation, rather than eliminate — there are plenty of other water-dwelling Mutts for that. Though the Zappers do not deliver enough volts to kill their victims, one dose of electricity is enough to paralyze a tribute for about two hours.
Not poisonous. 20 hp. No food classification.
Tree Pecker — (56th) The Tree Pecker is an advanced form of a Woodpecker. Like woodpeckers, they can peck holes into wood and so on. However Tree peckers are large and strong enough to "peck" entire branches off trees. In a flock they could peck at a tree and take it down. However the Woodcock's thin beak allows it to make very precise holes too. The Tree Peckers in a flock use the stronger blunter pecks while alone they tend to use the smaller functions. They also have been gifted with strong talons that grip wood well, and can crush smaller branches. They are able to fly long distances to reach their destination given by the Capitol. These Tree Peckers are brown in color, though they come in many different shades. The females are usually lighter in color but bigger in size. They can peck a hole in a branch someone is sleeping on and never wake them up and send them to the forest floor before they know what happened. With those powerful beaks these babies can do a number on someone's face.
Not poisonous. 8 HP. No food classification.
Tree Rabbits — (55th, 56th) Suprises of surprises, here we actually have a mutt that did what it was supposed to. These critters were bred as convenient food sources, and have done a phenominal job of living up to their expectations. Mostly rabbit, but with wings and hollow bones from the blended DNA of several birds, they live in or under trees. They are completely docile, allowing their breeders to kill them without fuss. However, their breeders must all but hand-raise them, as it takes some time for them to become accustomed enough to someone to allow close approach. When faced with strangers, especially loud ones, they are easily scared and will run or take flight, whichever gets them away faster.
Not poisonous. N/A HP. Classified as Small Game.
Tumnus — (59th) Half goat, half monkey, and roughly the size of a young child, these mutts were originally bred to be highly efficient trash collectors. They have curly reddish fur, brown eyes, short pointed beards, horns on their foreheads, the lower body of a goat, and the torso of a primate. Combining a goat's predilection to eat nearly anything with a monkey's opposable thumbs and upper body climbing abilities, no debris was beyond their reach. The experiment was highly successful, particularly in colder climates, as their thick coats of fur would lead to heat exhaustion in warm weather. Unfortunately, it was discovered that they were prone to hoarding most of the parcels trash they collected and would become dangerously territorial when unsuspecting citizens wandered across one of their food hoards. They are otherwise mild-mannered and even somewhat friendly, although this is usually due to hopes that the person they're encountering will have something shiny and new for them to lay claims to.
Not poisonous. N/A hp. No food classification.
Winged Meerkeeta — (58th) The winged Meerkeeta was initially developed by the capitol as a quick and inexpensive way of clearing trees for farmland, and preparing the land for crops. They are rather small, about the size of a large rat, and contain features from several animals. The Meerkeeta's body is weasel like, and reminiscent of a prairie dog. Wings taken from the African hummingbird sprout from it's back, much larger than the ones the bird would have had. It's mouth is the disconcerting part, though, as it is oversized and filled with rows of sharp teeth borrowed from piranhas. They were developed with these characteristics for specific reasons: the wings for mobility and reach, the teeth for stripping trees of bark, leaves, and branches, leaving a trunk for loggers to cut down with ease. The final part of their genetic makeup, the prairie-doggish body was so that they could drill in to he ground, effectively tilling the soil. They usually travel in flocks, and are generally easy to kill; one or two solid hits will take them down. The project was canceled when the flocks turned on their handlers, stripping flesh and digits instead of bark and branches, and disappeared into the ground.
Not poisonous. 8 HP. Classified as Small Game.