Re: Diana Death D10
Feb 8, 2012 14:25:48 GMT -5
Post by Dobby on Feb 8, 2012 14:25:48 GMT -5
Name: Diana Death D10
Age: 17
Gender: Female
District/Area:|District 10
Appearance:
Personality:
History:
Codeword:odair
Comments/Other:
Age: 17
Gender: Female
District/Area:|District 10
Appearance:
Diana is tall and skinny, just like most people in district 10. She was a muscular physique and looks like she can pack a punch. She has hi check bones which gives her a more defined face than most bland people in 10. She also has broad shoulders and small feet.
Diana normally wear light makeup, the kind you get at store for cheap because the color is so dreadful. Her hair is always wavy, some people say it looks wind blown, which covers her huge elf ears. Her blues is what sticks out on her face. People say the eyes are the door way to the soul.
Diana normally wear dark clothes, only because it makes her skin look light. Her average out fit is black jeans, with a dark gray top, and sneakers. Her style can pretty much be some up to emo chic.
Personality:
Diana has adopted a practical, pragmatic approach to life, and she takes what she faces without a second word. She is, if anything, hardworking, and she has an innate ability to make difficult situations easier with her trademark dark humor. But beneath the down-to-earth vibe she exudes, Diana faces some serious stress and psychological trauma, much of it the result of her line of work. To deal with the job she is able to "switch gears," so to speak, and though she does not consciously realize it, there is a profound change in her psyche as she checks in for her shift. Much of the emotion and rage that she is known for erases, leaving her stoic and perhaps even mildly jovial as she slaughters livestock. This method of coping has worked for her, and while it can't in any way be described as a form of multiple personality disorder, it does leak into other areas of her life. She can easily switch into this calm, emotionless, and brutal mode, and often does so in times of stress.
All (somewhat disturbing) coping mechanisms aside, she isn't a bad person to be around, really. True, she is disturbingly skilled with bladed objects, and she hasn't much qualms about using them, but she rarely does so in her free or home time. Her friends know her to be hilarious, sarcastic, and creative, though she is also known to be rude and cynical. Diana has few close friends, and prefers to have a large crowd of average friends who won't question her. Those close friends she does have she has distanced herself from, for they know her too well, and she can't afford to be that loyal to anyone. Loving has, after all, only brought her pain; as Diana sees it, she already loves her sizable family, and doesn't have room more people. No, she doesn't love her friends, her neighbors, and she likes to tell herself that if they went, she wouldn't care much. She likes to tell herself that by not loving, she is keeping herself sane, when in reality it may work in the reverse.
History:
Due to years of working in the slaughterhouse, Zira can kill and skin most small animals in a span of six minutes. She began working there at a young age, and from then on it became yet another addition to her already filled agenda. Her days, like those of many District Ten citizens, fell into an endless loop of repetition; she woke, ate a quick breakfast, and tended to the livestock; after a trek to school on foot, she attended school for a few hours, and then walked straight to the slaughterhouse. Most of the time, she enjoyed what little time she had after her eight-hour shift, then tended to the livestock yet again and caught a meager amount of sleep. Both she, her family, and most of the working citizens of her district follow a similarly tireless schedule, so much so that it has become something of an inside joke. You see, there is a legendary account of a man who once spoke to a Capitol figure. They conversed, and the Capitol citizen replied, "Well, when do you people sleep?" That, my friends, is the punchline, and to this day the joke is guaranteed laughter in District Ten. Sleeplessness is part of life, and, furthermore, part of the culture.
It hadn't always been this way. Diana can remember when she was younger, times she recalls to be "happier times." Looking back, she knows they weren't all happy, but she had free time. She enjoyed school, had more time to spend with friends; back when she and her friends hadn't all been working. Her recollections stretch back to the toddler years, when she would play in the pastors of the district. That in particular was a favored spot, and it was where, later on, she would acquire a pet fox. As a youngster she also loved to "help" her parents milk the cows, collect the hens' eggs, and all of those idyllic stereotypes of farm life. In fact, these scenes of her young life remind Diana of those Virtual Reality (VR) programs so popular in the Capitol, one of which allows the user to live the "farm life," if only for a while. These programs depict none of the realities that she and her brethren have to face. There is no shoveling poo, because, of course, virtual farm animals don't poo. Users don't work until nightfall or later, and they don't need to slaughter these creatures day in and day out. No, this fact is one of the many things that infuriates Diana, for these are the things she has to deal with. She doesn't make a big fuss of it, not aloud, for its just a part of life. Killing is as normal as eating, defecating, or sleeping is, for it is a necessary paying job. Slaughter, for her, is a part of life, and it has been from the time she was twelve years old.
Life was peachy, up until she was six years old. Up until she began to attend school and solidified her full memory. Even then, it was an exciting, new experience, though when Diana was seven her eighth-oldest second cousin was killed by a Peacekeeper, and when she was ten these murders hit closer to home. Her third-oldest brother had been chosen in the reaping, and he was killed in the initial bloodbath.
But, as they say, isn't death just a part of life? Diana and her family do everything they can to put food on the table. They care for their own and other livestock, they work at the slaughterhouse. Those eligible apply for an insane amount of tesserae, and when possible they sell wild berries to some of the richer neighbors. Diana thinks of this when she enters the slaughterhouse and does her given duties: choking chickens, slitting the throats of cows, and decapitating rabbits, and the like. She tells herself that it is for the best, that it's necessary. But what is the most frightening isn't that the slaughter is disgusting, or that it is backbreaking work. What scares her the most is that she enjoys it. It's a great outlet, after all. The fact alone is enough to, secretly, sicken her.
Codeword:odair
Comments/Other: