Muttation List
Jul 11, 2013 22:02:30 GMT -5
Post by aya on Jul 11, 2013 22:02:30 GMT -5
Behemoth Panda — (bamboo forest) From an evolutionary standpoint, the Giant Panda is utterly useless — though evolved to eat meat, the creature chose to dine on fibrous bamboo, robbing its body of nutrients and rendering it unable to care for its young. Fearing that the adorable creature was headed directly for extinction, Capitol scientists began work on the few specimens that remained, and successfully managed to reactivate the creature's carnivorous tendencies, and the subsequent increase in nutrition made the creature even larger in the process. The newly-vicious ursid was given the name "Behemoth Panda" and is commonly found in Capitol zoos. Despite its tendency to rip the faces off its handlers, its friendly-looking pelt makes it a popular animal among the masses.
Not poisonous. Not edible. 40 HP.
Combustiphant - (tar pits) With the increasing popularity of flammable tar in the Hunger Games, the Combustiphant was a specially commissioned animal designed to be exceptionally heat-resistant. This muttation is primarily elephantine, a massive tusked pachyderm that can grow to as much as 13 feet (4m) tall and can weigh over 15,000 lbs (7000 kg). In fact, when compared to the elephants they were adapted from, the primary difference is in the dermis. Combustiphants have been outfitted with skin twice as thick as an ordinary elephant, that has been plated with armored osteoderms adapted from armadillos, which allows the Combustiphants to withstand temperatures up to 250°C (482°F) for up to an hour. Much like elephants, Combustiphants tend to wallow in whatever is available — be it mud, quicksand, tar, or other viscous substances. When nothing is available to wallow in, their pores begin to secrete a compound similar to coal-tar cresote.
Not poisonous. Not edible. 55 HP.
Arachnobat — (spiderweb forest, moss, bamboo forest) Despite the misleading name, Arachnobats contain no genetic material that is exclusive to bats; its creators had intended to call it a trapeze spider, which is much less misleading — if less creative — than the portmanteau of 'arachnid' and 'acrobat.' The trapeze spider was not originally designed for use in the Hunger Games, but instead for a less brutal form of entertainment: the circus. Arachnobats were designed to be much larger than your average house spider. They are similar in size to a golden retriever and just as trainable — provided, of course, that they were brought up around humans; those born in the wild are no more friendly than a feral dog or a wolf. Their creators had expected their striking patterns and wide color palette to endear them to Capitol audiences; however, not even their splendid appearance was enough to overcome the arachnid's reputation with mainstream crowds, and thus, the creature was relegated to the Hunger Games.
Not poisonous. Not edible. 20 HP.
Night Viper — (banyan tree, moss forest, bonsai forest) Initially, this Owl/Viper/Firefly hybrid was developed to help track rebels at night more efficiently than its mutant cousin the Alarm Owl. The Night Viper’s venom is highly visible at night, containing an altered form of the enzyme luciferase, which gives fireflies their trademark glow. This venom is still highly toxic, tagging enemies in order to make them very easily seen at night, though does not kill for several hours, letting tagged rebels lead the Capitol right back to their bases. The issue with these mutts, of course, is that they don’t really distinguish between rebels and the Capitol forces, and will attack anyone indiscriminately.
Poisonous. No food classification. 15hp.
Carrollpillar — (banyan tree, bonsai forest, bamboo forest) This unusual variety of caterpillar, unlike most of its counterparts, spends its entire life slowly smouldering, rather than working towards metamorphosis into a butterfly. The Carrolpillar is a vibrant blue, and its four-inch body houses a variety of chemicals, including several necessary for a combustion reaction that one kamikaze insect uses as a very effective defense mechanism when it feels that the Carrollpillar colony is threatened. Carrollpillars burn up stores of toxins in their bodies, which produce a broad spectrum of unpleasant effects in their victims, spanning from severe hallucinations to seizures or cardiac arrest. Poisonous. No food classification. N/A hp (separate dice roll.)
Latch Crabs — (bonsai forest, bamboo forest, spiderweb forest) Roughly a foot in diameter, this blend of king crab and spider has nearly indestructible armour and nearly indestructible silk. The thick, cord-like thread woven by Latch Crabs is like human hair in that virtually the only way to truly destroy it is by fire. This durable, flexible thread cannot be cut by any tool found in the arena, and actually acts as something of a fuse to the inevitable bomb that the Latch Crab is, given the high potassium nitrate content of its shell. The Latch Crabs are quite good at their designed job: latching on to a person and not letting go. Latch Crabs will exercise their iron grip on a person, gripping tightly so they can't be removed, and spinning an amount of silk — usually 30 to 50 yards — before they stop, trapping the person to the circumference of the circle that originates at a stationary object — typically a large rock. Latch Crabs cannot be fought nor pulled off. A favorite target of theirs is around the Achilles' tendon.
Not poisonous. No food classification. N/A hp (separate dice roll.)
Macromantula — (throughout) The intent was to create a larger species of spider, one that would spin thicker, stronger silk that could be used by the Capitol for various purposes. Capitol scientists were able to achieve this with the genes of a normal tarantula and some growth hormone; however, rather than the house cat-sized spider they’d been aiming for, they’d ended up with a massive brute of an arachnid, as tall as a small elephant with a legspan of over ten feet. These beasts were untamable; they would encase their caregivers in thick webs of silk, then inject their lethal poison into their bloodstream, killing them within the hour. After seeing how serious the problem was, the Capitolites decided that these creations could not be allowed to live; they managed to kill most, but some of the Macromantulas escaped into the wild, and continue to multiply deep within the darkest forests of Panem.
Poisonous. No food classification. 30 hp.
Scorpion Mite — (moss forest, bonsai forest, bamboo forest, banyan tree) Large (drones average 6 inches, but the queens are up to a foot long), brown and ugly, Scorpion Mites have a typical scorpion body other than the claws, which are mysteriously absent. It's tail is also flattened to the ground. The venom from stings is somewhat toxic and hallucinogenic; however, it can only sting once, much like a bee. It's mouth structure is similar to a termite's, but much longer and at least a hundred times stronger, enabling scorpion mites to eat through most biological substances, most types of rocks, and some of the weaker metals. While under Capitol control, the Mites worked in colonies that often numbered in the hundreds, although these groups splintered off for unknown reasons, and now more commonly form smaller packs of five to ten. They are a hive mind of some intelligence, but not comparable to human level. During the rebellion the Capitol would drop colonies of Scorpion Mites on rebel structures. They would usually consume the structure in a matter of hours, usually killing more than a few rebels in the process.
Poisonous. 5 hp. No Food Classification.
Pathfinder Bugs — (throughout) Pathfinder Bugs exist in swarms of hundreds. They are no bigger then a speck of dust and in daylight look almost identical to a swarm of gnats. The main difference is the sticky slime covering there entire bodies that gets left behind on anything they touch. The slime isn't toxic, but glows bright violet in the dark. Pathfinder Bugs are very attracted to the smell of sweat and will follow around a large mammal around for days feeding off it. Not only do Pathfinder Bugs cause any human they're attached to to glow brightly in the dark, they also leave traces of their slime behind on anything around them they happen to touch. This creates a clear path to any human target.
Not poisonous. No food classification. N/A HP (separate dice roll)
Bakupp — (throughout) When District 10 stopped providing the Capitol farm products in the Rebellion, they panicked. They made the "Bakupp." It gave milk; its offspring came in eggs; and it grew wool. The long, sharp-horned males were violent, aggressive, and endangered handlers' lives; the small females were calmer but produced little. When the war ended, all Bakupp were "dealt with." Bakupp look like cows with a coat of wool and have large chicken feet. Both genders can easily kill by brute strength. The females are docile (to a point); the males will happily kill the whatever they see. Bakupp do not travel in herds. They are herbivorous though few males are reported to have tried to eaten their handlers. Note that tributes will be unable to milk or retrieve eggs from Bakkup in the arena.
Not poisonous. 20 HP. Classified as Large Game.
Dart Jaguar — (throughout) Like many Capitol experiments, these beautiful mixes of jaguar and poison dart frog didn’t turn out the way they were supposed to. The idea was to create huge cats that could not only rip rebels to pieces, but also poison anyone who attempted to fight back. Unfortunately, no way could be found to make the cats excrete poison; the meat is inedible, and you’d better stay away from their bodily fluids, but their skin is safe to touch. They also lost the advantage of the jaguar’s camouflage; though their base coat is still tan, their spots have taken on the brilliant jewel-like colors of the frogs, making them gorgeous but easy to spot. Simple external contact with their poison is enough to paralyze any tribute for several hours; if it gets into your body, a painful death will follow within half an hour. (You probably won't make it that long, though, because most victims get torn apart and eaten long before that.)
Poisonous. 30 HP. No Food Classification.
Grim Reaper — (moss forest, bonsai forest, banyan tree) Created primarily to scare people, the Grim Reapers are only seen at night. Stealthily quiet in their movement and outfitted with black robes, Reapers are entirely too good at sneaking up on their prey. A grizzly mix of praying mantis, poisonous moth, lemur, and bat, these “Angels of Death” appear to be a floating cloak until they are close enough to lay their tiny hand on the shoulder of their victims. They secrete a toxin that both placates and drains their victim of energy until their heart fails to beat any longer.
Poisonous. No food classification. N/A hp (separate dice roll.)
Armored Sloth — (banyan tree) The sad thing about the Armored Sloth is that it actually works exactly like it's designed to. Why on earth the Capitol scientists wanted to combine two of the slowest creatures is beyond anyone, but it does its job: that is, it drops out of trees and onto the heads of whoever is passing by below. Their shells and tough, scaly skin protect the Armored Sloths as they fall and their sharp claws make a good defense once they are on the ground. The trouble is, the sloths are exceedingly slow and can only make one attack in the time most other creatures make two.
Not poisonous. No food classification. 55 hp
Spitting Raptor — (throughout) As a larger number of mutts than expected indicate, oftentimes the grotesquely Frankenstinian hybrid animals the Capitol sics on tributes are the result of a miscommunication, and the Spitting Raptor is a prime example. The Gamemaker who ordered this muttation had somehow envisioned a style of spitting lizard, hoping the scientists could resurrect some ancient creature like they did for the stegosaurus. The scientist, however, thought the Gamemaker was referring to the large birds of prey — a reasonable assumption, considering raptors’ fierce talons and predatory instinct — and simply borrowed glands from venom-spitting snakes, creating a dive-bombing, poisonous hunter bird.
Poisonous. No food classification. 20hp.
---- Mutt Contest Winners ----
(created by Charade)
Spider Monkey — (banyan) Initially devised as a way to farm gorgeous silk in a less time consuming manner, the Spider Monkeys nevertheless proved to be as dangerous as most of the other mutts created by the Capitol due to a pair of design oversights The simian dna from chimpanzees had a tendency to make them go bananas after awhile, attacking their handlers and biting them with poisonous fangs. The venom isn't toxic enough to kill immediately, but left untreated, will result in a painful death. The creatures themselves are covered in shiny brown fur that ends at their abdomen, which is pointed and secretes the web fluid. Sporting two sets of arms, six eyes and two large mandibles, the Spider monkeys are a fearsome sight to behold.
Poisonous. No food classification. 20 HP.
(created by Elegant)
Bumbles — (throughout) Bumbles were originally developed to create an unlimited source of food for the Capital, without the cost of shipping in meat from other districts. They eat everything in site, and reproduce incredibly fast. The Bumble was literally created to be a ball of meat, appearing to be a ball of skin, covered in thick, striped fur. The Bumble was called a bumble because its first generation literally 'bumbled' around places trying to find where it was. Later evolution of the Bumble developed a nose that lets them smell their way along, and usually to the nearest source of food. Bumbles only eat to get fatter, so their meat is more succulent to their human predators. A wild bumble is seemingly harmless on it's own, but herds are incredibly dangerous. Smelling the salt on human skin, they will literally cover the human or tribute until the tribute is buried alive in Bumbles. Without rescue, not advised because anyone who helps the tribute is in danger themselves, the tribute will slowly suffocate.
Not poisonous. Edible (small game.) N/A HP (separate dice roll)
(created by Sasparilla)
Mourning Orchid — (spiderweb forest) The Mourning Orchid is an elegantly terrifying marriage of two insects found in nature, the Orchid Mantis & the Black Widow Spider. The Mourning Orchid looks exactly like a regular Orchid Mantis except that its coloration is black & indigo with a white hourglass on its belly. The Capitol originally created them to prevent the destruction of public gardens due to trampling or floral thievery. Since the Mourning Orchid is half spider it has the ability to create spider silk and is known to lay extremely strong, but small and non-expansive webs. Although they are generally peaceful and will not go out of their way to attack living things they will attack anything that gets too close due to the nature of their origin. Their agile jumps and lethal poison are forces to be reckoned with and running into a colony of Mourning Orchids would most certainly be a deadly encounter. They have been known to produce night-songs that sound eerily similar to the sounds of a sobbing woman; this trait along with their appearance has landed them their name.
Poisonous. Not edible. 5 HP.
(created by Thundy)
Corpse Nibblers — (throughout) These large, maggot-like creatures were an experiment created by Capitol scientists as a means to clear out the corpses of dead muttations inside the arena. Unlike regular maggots, Corpse Nibblers are much larger, ranging anywhere from 12-24 inches long, with sharp teeth, beady eyes, and a squishy exterior. They become giant flies when they mature, and their eggs are laid near a source of food – usually a dead mutt that has been left alone to rot – and they will slowly roam around, sometimes in groups, until they find something to munch on. Unfortunately for the tributes, there’s not enough rotting muttation meat to go around, and the Nibblers will resort to attacking living creatures in order to survive, even occasionally resorting to picking apart their own comrades for nutrients. For this reason (and the fact that they’re horrifically huge), they’re not the kind of maggots that you might use to clean out a human wound, but they are edible, if you can get past the fact that they spend their entire lives writhing around rotting flesh.
Not poisonous. Edible (one-serving). 5 HP.