D4 // Pawn Shop Profiteers [OPEN CHARACTERS + MASQUERADE]
Feb 14, 2012 0:23:28 GMT -5
Post by L△LIA on Feb 14, 2012 0:23:28 GMT -5
There seems to be enough interest in my D4 graverobber plot to expand it, but it seemed overkill to add more Ripley boys, so let's expand it this way instead:
The Libertine family runs a shady, but modestly successful pawn shop in District Four. Some people walk through their doors looking to trade in their old jewelry... others have been busy robbing graves and are there to sell off other people's old jewelry, pilfered wedding bands and trinkets that time forgot. Either way, the Libertine's aren't interested in particulars; everyone is doing what they have to in order to get by and they won't ask questions as long as you return the favor. So it's no coincidence that the Ripley and Libertine families have been in business together for longer than any of their children can remember and while their parents' mutual understanding of privacy and tentative acquaintance — one might go so far as to say borderline friendship — have been passed down to the new generation to one degree or another, the curiosity of youth may prove to be a dangerous and untamable thing.
CURRENT EVENTS: The second annual Libertine Masquerade will be thrown very, very soon. A separate plot thread will be posted for it, with a little more organization than the last one. If anyone has any ideas, please let me know!
Also, I've decided that the aging of Libertine characters should remain optional. A couple characters have been aged up one year and anyone that likes is welcome to do so. If you would like to age a character up more than one year, please let me know and we can probably work it out. Otherwise, the current consensus seems to be that people would like to continue pretending that the passing of time is irrelevant to character age, rofllllll.
Kipling (Merman), Atlantica (Ondine), unnamed (Levithan), and Karina (Charybdis) are currently open for application (as well as the addition of potential new illegitimate children). More than advanced writing skill or pretty graphics or whatever, I'm looking for people who are truly interested in actively writing with these characters, as the Libertines have a lot of history to them and the upcoming Masquerade, plus the outing of illegitimate children are only fun if they actually happen. :P
Penelope Calypso Libertine // Siren
(Female, 16, Marcelina Sowa FC) [Lalia]
Died in the 61st Hunger Games.
Penelope's mind is often as adrift as her dreams, as if her thoughts are swimming in a place cut off from the rest of the world, swallowed up in a distant nothingness. Some people might be quick to compare her to the water itself, but really, she is an island, surrounded by the sea. Convinced she is drowning, she is forever in search of something that can save her. In her most desperate moments, she burns herself with fire in an attempt to boil the water away, but most of the time she is holding out hope that someone might dive into the water and rescue her, despite the danger of it all. She calls out to them constantly, if only in her mind, a constant song that is at once irresistibly sweet and sorrowful. It's often difficult to say if her intentions are good or bad, only that they seem to have something to do with the corruption of someone's soul.
With hair so blonde it's almost white, Ursula often attempts to play up an outer appearance of innocence to gain the trust of the unsuspecting. She goes around "helping" people to achieve their goals... for a price. It started when she was little, promising to take the blame for her sibling's petty mistakes in exchange for favors or an oath that they would be her "slave" for the day, the week, or perhaps the month. If one of the other children broke something, Ursula was willing to raise her hand in the air to declare that she was the one responsible, on the condition that the true guilty party pay her back ten fold. She has a tendency to sabotage anyone who attempts to defy her, that she views as a threat to her "power," or that is just annoyingly successful at life.
Kraken seems dangerous. He looks the part, acting and talking as if violence is his one and only purpose in life, but really, the biggest danger he poses is the vicious whirlpool left in his wake. A career, he certainly knows how to destroy something — or someone — if he should want to, and it's that perpetual threat that makes him so terrifying, as if sending deadly ripples of warning through the air around him. However, Kraken is a beast of innate calm, mired in the rage of his training activities. In truth, he is not nearly as deadly as he is greedy. He wants the glory of victory. It's also why he is so intent to be the one to take over the family business some day, working diligently in the pawn shop whenever he's not busy training for the Games. Maybe this same trait is also to blame for his grabby hands that seem toact as though covered in tentacles andhave some awfully slimy intentions whenever a pretty girl walks by... or maybe that's simply a bad habit picked up from his father.
Fickle and fidgety, it's difficult to keep your sights on Nessie and that's the way she likes it. Maybe she made one too many deals with Ursula in the past, but she starts to get uncomfortable when anyone looks at her a little too closely. Their eyes begin to feel as though they're boring right through her skin and into all the childish secrets she keeps locked up inside, triggering an instinct that tells her to get away. So it should come as no surprise that her biggest fear is having her picture taken. She's convinced that cameras have the ability to steal a person's soul, locking it up in a photograph of frozen time, almost as though intending to fossilize her, and that's just not how she wants her life to be preserved. She may be small and soft-spoken, but she has a strong jaw and isn't afraid to bite or snap at you in panic if you try to prevent her getaway.
Despite his youth, Harper is strong, determined, and shameless. While other children worry about what their schoolmates think of them, he has spent his time thinking about what he thinks of himself. It's not so much curiosity, like his younger brother Kipling, that started him picking through his own thoughts and wondering exactly what type of person he could make himself into, but something much more similar to Kraken's career training. Watching his oldest brother, Harper realized that a person could become anything they wanted, whether it be something powerful, terrible, or perhaps a little more lovely. With his smooth skin and delicate features, Harper has never had a difficult time finding someone to smile at him, but it wasn't until he began secretly raiding his sister's closets and transforming himself from an attractive boy into a beautiful girl that he began to realize that grandeur is something you make for yourself and people are something you make by changing the way you present yourself. While Kraken uses fear and Ursula uses blackmail to get what they want, Harper simply uses himself to lure people in, with just a little help from his altershegoego. Once someone falls victim to his wiles, they're as good as stuck... at least until he grows bored of using them. Although, if they're lucky, maybe they'll manage to escape his manipulative ways with their heart in tact.
A wanderlust, Jörge aspires to travel all around the world. He doesn't care if his dreams are quite literally too big for Panem, he is determined to see what there is beyond the great beyond outside of District Four. He knows the land on the other side of the fence must lead to forests and fields... but the ocean could go anywhere and he's certain that if he could find a way to conquer and tame that infinite expanse of water, then he could wrap his arms around the earth itself, until one hand clasped the other again. The idea of "impossible" means very little to a boy this stubborn; once a thought finds its way into his head, the only impossible thing is another person's attempt to shoo it away. It's a difficult feat to sway or move Jörge, who believes that once a decision is made, there's no going back. All things must be as circular as the earth itself, so if the path he's on is the wrong one, he'll just have to keep going until it becomes right again.
Kipling Ronald Libertine // Merman
(Male,1213, open FC) [OPEN]
Previously played by Meg, Laurence Belcher FC. Inactive bio for reference.
The Merman is extremely curious. Maybe it's because he grew up in a pawn shop, where the strangest knickknacks in all of existence have the tendency to show up or maybe he was just happily born into the right family. Either way, nature and nurture seem to be in perfect sync with this child, as his interest in everything feeds his interest in the family business and vice versus. This natural inclination nags at the Kraken's sense of self-security, as the Merman seems far better suited to take over the family business... someday. Fortunately for the Kraken, the Merman is still too young to bother with such grown up thoughts, preferring to lose himself in his mission to find the most curious of the curiosities hidden away in the shop's dusty old cabinets. A searcher and and finder, there seems to be a shout of triumph to announce every discovery, before the Merman runs up to the nearest person and begins rambling off his (often wildly incorrect) theories as to what it is he's found. The frantic chattering is more than enough to distract people from their work, to the point where one could almost call it mesmerizing. When the target of his blathering finally manages to subdue him and send him on his way, they're generally too caught up in their own relief to notice that the recently "found" objects tend to end up "misplaced." Finders keepers, losers weepers, right?
Learna Antiopa Libertine // Lernaean Hydra
(Female, 13, Olga Moskvina FC) [Tattletale]
Died in the 62nd Hunger Games.
Learna is perfectly certain that she isn't crazy, in fact, she's quick to tell you that she's practically a saint. Maybe her words when doing so are a littleharshrudedownright meanshort, but she's a busy girl and doesn't really feel like she has a whole lot of spare time for people who only want to tell her to stop. Listen, she didn't ask to hear the voices of ghosts and when she first realized their words weren't just the wind she tried to ignore them, but whenever she looks up at the stars — those great, dead fireballs in the night sky — the pleas of the dead get a little too loud for her to ignore. When she doesn't listen, their voices boom through her thoughts until her head aches with a migraine strong enough she's sure her soul is splitting in two. That's why she finally decided to not only listen, but to let them in. When the dead have unfinished business, they come to Learna and borrow her body for a little while. People have accused her of having multiple personalities, as if several people lived in her head at once, but that's not quite it. Possession. It's less that she has the thoughts of more than one person in her head and more that she has one body and an infinite number of heads — one for each ghost that uses her — and when one is finally cut away, two more show up in its place. She tells herself she's a guardian of the underworld, helping the dead pass over into the afterlife, but the rest of the world tends to think she's the one who needs help. Just beware: people who tell her so tend to receive tongue lashings so vicious that afterward, they're sure her very breath is poisonous.
Atlantica Libertine // Ondine
(Female, 42, open FC) [OPEN]
Previously played by Chase, Charlize Theron FC. Inactive bio for reference.
The mother of the Libertine children, the community of District Four seemed to think she had no soul until she got married and had her first child. She had always seemed to be something beyond human, with a voice even more beautiful than her ethereal face. However, age seemed to find it easy to catch up with her when she had children tugging at her heels and slowing her steps. That was when her husband's interest began to wane and her jealousy became something vicious, causing her to lay awake at night and curse the wandering eyesand handsof the man laying in bed beside her.
The father of the Libertine children, he managed to marry one of the most beautiful women District Four had ever seen, vowing to love her (and only her) for forever. Perhaps the idea of forever seemed easier when looking at the flawless face of youth or maybe he simply underestimated the passage of time, but as the years began to pass and take his wife's beauty with them, his words seemed to fade away too. One day he was swearing faithfulness with every waking breath, the next his roaming hands were making passes at any woman who looked more like his memories of his wife than her aging face. However, age has not ignored him either and a mild and previously undiagnosed case of sleep apnea is revealing itself to be something more serious now that he's reaching his later life: Congenital Central Hypoventilation Syndrome. Then again, maybe it's something more like karmaor a curse from a spurned woman.
Fame has a strange ability to lure people — and secrets — out from the woodwork. Hidden away for nearly two decades, Jagger Libertine's sins are slowly finding their way back to him, thanks to the spotlight the Games have put upon his family over the course of the past several years. One does not sleep around as carelessly as he has without leaving a little... evidence here and there. Be it for envy over that fame or the idea that perhaps a little money has come the Libertine's way with it, the greedy don't seem to understand that this kind of loss cannot be compensated for. Certainly, the Capitol has not tried. However, desperation and daydreams can put all sorts of ideas into a person's head and the revelation that their father is actually the infamous Jagger Libertine... well, that's a difficult thing to forget.
The mere sight of him is rather a bit overpowering — it isn't often that a child of the Districts is quite so... large. Raised into one of the wealthier families of District Four, there was little for him to envy as the Leviathan seemed to have everything he could ever want, particularly when it came to food. Despite his intimidating height, the first thing one notices tends to be his excessively impressive width. Yet, appearances can be misleading and so you'd be mistaken to think that his most insatiable appetite is for food. Rather, he would prefer to enjoy your misery. A sadist, some have gone so far as to call him the crown prince of Hell behind his back, but it would be wise for you to watch your words. While there are some things money can't buy, a peacekeeper's silence doesn't seem to be one of them.
Once, Scylla and Charybdis were the kind of beautiful that would have made people believe the twin sisters were legitimate Libertines as opposed to long lost half-siblings, possessing the kind of beauty Atlantica had always been known for. Instead, it had been their own mother their looks had been inherited from, although few knew it, seeing as how she was a shut-in who rarely ventured into the outside world. It had been up to the two of them to support their little family for as long as either could remember, so when their mother died in the unfortunate fire that destroyed their home, not a whole lot changed besides their faces — burnt and stripped of their former beauty. The pair took to the streets, luring passer-bys into abandoned alleyways and mugging them for enough spare change to get by. Despite not having enough money to go around, Scylla can't seem to get over that need to take care of someone and has begun taking the stray dogs of the neighborhood under her wing, a pack of five or six always circling around her in a sharp, threatening sea of teeth.
Karina Calder-Libertine // Charybdis
(female, 17, Lovisa Ingman FC) [OPEN]
Previously played by Tattletale. Previous bio for reference.
Like her sister, the Charybdis was also once unfathomably beautiful. Hints of the girl she used to be are still evident in her fire-scorched features, but the damage has gone much deeper than that. She has become a whirlpool of self-loathing and jealousy, lashing out with verbal cruelty at everything around her. Each time she breaths in, those around her instinctively seem to prepare themselves for the vicious exhalation to come, as if worried her words might swallow them whole. It was her suggestion to seek out their estranged father, Jagger Libertine, desperate for a new chance at life, despite memories of their mother's warnings that their birth father was not someone who would know how to save them from the awful depths of their own lives.
Rumor has it that there's a murderer on the loose, just as likely to drown a woman in the beauty of the ocean as he is to as he is to smile and compliment her on her own loveliness. Don't be taken in, they say, warning how that seemingly polite bow of — why hello, how nice to meet you — is just an excuse for him to attempt to sneak a mischievous peek up her skirt. Surely there is truth in the stories, enough to relegate a man to the shadows, at least. Less often spoken of, is how a little unexpected kindness might earn a bit of devotion from the Kappa or perhaps decrease your chances of drowning in the ocean, if all else is true. That helping hand of yours might just win you an odd-job handyman in return, however, eager with promises to help out around your house... or pawnshop, perhaps. His manners won't allow him to break his word, so he'll have no choice but to follow through, regardless of the regrets over-enthusiasm may bring his way.
By trade, Shark is a spearfisher, and a damned good one at that. The old sea witch who'd taught him how to do it had always rambled on about how powerful she felt, and how mighty Shark would be, leaping onto his prey from above, temporarily becoming sun and sky and god for the creature whose life he was about to end. Even as he spends his time delivering a rain of pointed death from above on anything he set his sights on, Shark spent many hours daydreaming of lying in wait on the sandy bottom of the depths, claiming the lives of any who entered his domain unprepared. He is the death from above, but would just as soon be death from below; after all, didn't his mother make sure that he grew up feeling like the anchor on the other end of her chain, dragging her into the blue abyss of responsibility and maturity, anyhow?
A character description will go here someday. For now just know that Bast is a BAMF.
If you'd like to suggest a mythic sea creature not currently listed, I'd be happy to consider basing a sibling on it.
Illegitimate Libertines should probably not be older than 16 (mayyyybe 17, but definitely NOT 18, sorry), seeing as how Jagger would have been loyal to Atlantica for at least a year or two after she started having all dem babies, lol. FC-wise they could be ANYONE, since they're only half-siblings and could therefor be any nationality. As far as names go, the first names can be anything and the last names would the the name of the family they were raised into, possibly changed to or hyphenated with Libertine (AKA: John Smith-Libertine, etc) after the birth secret gets out. We can talk all that out as things settle into place.[b]WHO YOU WANT[/b]:
[b]WHY[/b]:
[b]WHATCHU WANNA DO WITH THEM (PLOT IDEAS PERHAPS?)[/b]:
[b]LINK TO AN RP SAMPLE[/b]:
[b]ANYTHING ELSE TO SAY[/b]:
This plot IS intertwined with the Ripley plot, but they DO NOT know about the graverobbing.Or at least they don't know... yet.