invidia nox ♦ capitol
Jul 8, 2013 22:24:13 GMT -5
Post by Lulu on Jul 8, 2013 22:24:13 GMT -5
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no thesis existed for burning cities down
at such a rampant rate
no graphics and no fucking powerpoint presentation
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Invidia Fortuna Nox.
Head Gamemaker.
Forty-one.
Female.
Capitol.
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so they just diy'd that shit
and they built their own bombs
she's his suicide blond, she's number than gold
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are you ready for another bad poem?
one more off key anthem
let your teeth sink in
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Invidia Nox has quite an eccentric look about her. These dark, sharp traits were inherited mostly from her father, though her mother was not exactly a beautiful pixie, either. Vid isn't bad looking; no, absolutely not. Her high cheekbones, arched eyebrows, full lips, and sharp, protruding bones just give an air of strangeness. She doesn't have the soft, warm touches of conventional beauty; on the contrary, her look is cold, calculating, devious, and slightly insane. She has a variety of facial expressions, none of which add to any impression of stability; particular favorites include the dissatisfied scowl, the sly smirk, and the deranged grin of excitement.
Though she stands at a relatively average height of 5'9, she is rarely seen without heels that make her, at minimum, six feet. She enjoys the powers of intimidation it provides her, and even when speaking to taller colleagues she has a habit of looking down on people. She is relatively curvy, but her limbs are long and willowy, as are her fingers, on which are nails she keeps sharpened to a point, almost like a claw. Her skin is usually pretty pale, a trait inherited from both her parents who preferred the pallid look to the ghastly orange tans sported by many Capitol fashionistas. Her face is slim and somewhat sunken, so her sharp, protruding chin stands out.
Her hair is a deep, dark brown, full of dramatic corkscrew curls that emerge from her scalp in all directions. This came from her mother, because her father's is pure black and quite straight. Where many Capitol citizens exposed to such procedures would have chosen to have the curls relaxed to be a bit more tamable, or at least trimmed into a more manageable, stylish cut, Invidia would never have hers any other way. Most commonly she leaves it free in its naturally curly state, though when she's working on a serious project she pulls it back tight behind her head because when deep in her zone, hair is the last thing she needs distracting her. This mane is one of her numerous trademarks; she would simply not be her without it.
Gamemaker Nox often comes to work dressed eccentrically. By no means does she approve of the drab white uniforms they are supposed to wear; she would much rather distinguish herself. The only time they can force her into the designated outfit is for public appearances, which mostly occur during training week: private sessions, opening ceremonies, interviews. The rest of the time, she wears whatever suits her fancy. As for ridiculous the ridiculous beauty alterations common in the Capitol, Invidia's overall appearance is strange enough to allow her to fit in; she did, however, have her dark brown eyes surgically altered a few shades to make them perfectly black, around the time when her stepmother had her half-sister's changed to violet. This makes even more spooky, though it's not glaringly noticeable unless you get close enough to her, which few people willingly choose to do. Finally, upon her first Head Gamemaking experience, she decided to tattoo a symbol from each of her Games onto her body. Currently, Invidia has two, with plans to form a chain up her leg; a sphinx for the 58th, an anchor for the 61st, and a spot already prepared for the mystery that is the 65th Quell. She knows exactly what she wants for it, but as she's been sworn to secrecy, it will have to wait for the big reveal.
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remember me as i was not as i am
and i said i'll check in tomorrow if i don't wake up dead
i kept wishing she had blonde ambition
and she'd let it go to my head
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remember me as i was not as i am
and i said i'll check in tomorrow if i don't wake up dead
i kept wishing she had blonde ambition
and she'd let it go to my head
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As a person, Invidia has never been warm or compassionate. In contrast, she gives out an air of distracted coldness, and sometimes it seems as if she doesn't even know you're there when you speak to her. Not to mention the impression of insanity; those who don't know any better would most definitely believe she has been touched by some flavor of dementia. Perhaps this stems from her scattered way of voicing her thoughts, her tendency to talk to things she sees in her mind as if they're real, or her high-pitched, screaming sort of cackle laughter. Either way, though, she's been viewed as a bit crazy for the entirety of her life, so as a result, she isn't exactly approachable. It has always been hard for her to form any sort of attachments; luckily, they've never interested her in the slightest.
Where one would expect a nearly three-time Head Gamemaker to be extremely organized and efficient, Nox surely disappoints. To the untrained eye, she seems incredibly scattered and messy, but in reality, she has her own method of organization, and you'll be hard pressed to find a situation in which Invidia Nox has lost something or has no idea what she's doing. Her methods all have a purpose, though perhaps more often than not this purpose is not one others will ever understand. Another unusual trait for a Head Gameamaker is her utmost reliance on intuition to produce the best results; while many of the most notorious Gamemakers carefully think and plan out their every move, Vid conjures up most of her best ideas from thin air. She is a master at putting her thoughts swiftly into action, and that has shown itself in her Games.
Her sadistic tendencies manifested themselves at a young age, when she would give hell to both her family and her peers, and it has lived on ever since. This is a perfect quality in a gamemaker, though perhaps she's taken it a bit overboard; she finds a certain joy in torture, and doesn't take care to keep it controlled as more responsible professionals would. Her commanding presence as a Head Gamemaker and as a person in general is typically a result of leading by fear or freakishness; if she weren't so strange, she undoubtedly would not have anywhere near as much control over people.
One of the most obvious qualities that sets Gamemaker Nox apart from others—as if we needed another one—is her blatant lack of any sort of filter, even the kind innately present in most humans with the capacity to pick up on social cues. She says exactly as she feels all the time, with no fear of repercussions whatsoever. Surprisingly, this got her in a fair amount more trouble as a child than it has in her adult life; while President Snow himself has often been irritated to no end by her frankness, he knows she's far too good of a Gamemaker to punish, so he's kept her around. It remains to be seen how long this tolerance will last.
As far as romantic relationships, though she's already in her forties, Nox has never seriously been involved. It's really no mystery why; the intimidation factor plays an important role, as well as the slight lunacy and the prevalent sadism. In the few brief flings she's had throughout her life, the person in question—either male or female, she has virtually no preference—has been more of her pawn than anything, used as a means to an end rather than an actual source of fulfillment and pleasure. Naturally there are always countless desperate souls who love the idea of getting in the pants of a Head Gamemaker, and she's taken a few of them up on their offer just for pure enjoyment; but they are always tossed aside afterwards left to wonder what the hell just happened, and Invidia always remains unchanged.
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we are professional ashes of roses
this kerosene's live
you settled your score
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we are professional ashes of roses
this kerosene's live
you settled your score
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Back in the year of the 22nd Hunger Games, Silvanus Nox and Fortuna Pryor had a hasty wedding as soon as they discovered that Fortuna was pregnant. Silvanus, a respectable man if somewhat odd, was determined to do this the right way, though they were young. They were very much in love, and sure that having this baby was the right thing to do—one stormy night in January, though, it all changed. Fortuna, alone in bed, awoke screaming in pain from her contractions, and Silvanus was working a late shift at his office and wasn't expected back for another hour. The baby wasn't due for another three weeks, but it had arrived. Silvanus returned home to find his wife lying in a pool of red, holding a baby girl who was screaming at the top of her lungs in her arms. He'd arrived just in time to watch his wife die; she was pronounced dead on arrival at the medical center twenty minutes later.
Despite her violent entry into the world, Silvanus decided that he loved her anyway, and he would take care of her with or without his wife. He named her Invidia out of spite; the name meant jealousy, envy for the life they could've had with her mother alive. Her middle name was Fortuna; it seemed fitting. Invidia Fortuna Nox, left for him to raise alone. Throughout her early childhood he didn't do a bad job, either; he had to leave her with a nanny when he was working (she didn't like that) and she got into trouble at school a fair few times for tormenting other children, but she and her father got along famously and were perhaps each other's only true friend. They both shared more than a deep resemblance: they had the same touch of strangeness, of a temperament far outside of the norm. For a while, it was just the two of them, and Vid liked it that way.
When she was five years old, however, somehow Invidia's father became involved with Circadia Temple, who at the time was a rather famous Games stylist with a fantastic body, a head of white-blonde hair, and a lot of tattoos lacing up her arms and legs. No one was sure how this had come to pass, nor why someone like her would even look at a man like Silvanus, but a few months later they were married, and nine months later Vid's half-sister, Fauna, was born. In looks, the two were polar opposites; Fauna was the definition of beauty, with luscious blonde hair and eyes that had been surgically altered to violet shortly after her birth at Circadia's insistence. The moment she'd come home from the hospital, an enraged six-year-old Invidia decided on her life's mission: to make her stepmother and half-sister's lives a living hell.
After a couple of years it became clear that Fauna and Invidia were not so opposite after all; they had similar I-really-don't-give-a-fuck personalities, but the difference was that Fauna was an overall appealing person, taking after her mother rather than their father. Invidia, however, seemed to have inherited the stranger, harsher, darker genes from him, and this appearance made her relatively inapproachable. Not to mention, as previously discussed, her personality; this all made it relatively difficult for Invidia to forge close childhood friendships, but this didn't particularly bother her. It was revenge enough to play all sorts of tricks on her half-sister, including cutting off all her hair one night while she was deep in "beauty sleep" (Vid had gotten badly punished for that, but it was worth it). Fauna would eventually grow up to be a model for the latest Capitol designer fashions, a gig her mother had weaseled her into at age fifteen, but by then Invidia was already well on her way to her goal of being in charge of the greatest spectacle in the nation: the Hunger Games.
At age seventeen, Invidia won a design-a-mutt contest sponsored by the mutation team of Gamemakers, and was allowed to shadow the team through the genetic engineering process as they created and prepared a fleet of her carnivorous, bloodsucking ferrets to be used in the 40th Games, a quell nonetheless. This was a rare occasion; most mutts used in the Games were recycled from back in the Dark Days when they were used to subdue rebels, but every now and then they would hold a contest for Capitol citizens to envision new ones. After a couple of rounds of use in Games these beasts were deemed too bloodthirsty—people wanted to see tributes die at the hands of other tributes, not ripped apart by carnivorous ferrets—and wiped extinct, but Invidia still hopes to bring them back one day.
But the team had watched the sadistic teenager closely and took note of her soaring enthusiasm for the job and the Games, and despite her oddness, saw promise in her. She was offered an internship with the mutt team, but it was quite a while before she stopped shadowing their work and actually started creating and monitoring mutts on her own. Though an intern, in her early twenties Invidia Nox was doing the work of a full-time Gamemaker; for this reason, perhaps, she was officially invited to join the team at age twenty-three. She would be a junior Gamemaker, but a Gamemaker nonetheless, and nothing would make her happier. Working on the mutt team, her strangeness could be forgiven; in fact, it was an asset. You had to be creative, innovative, and ruthless when dealing with muttations: Invidia was all of the above.
After a full seven years of work, Gamemaker Nox was promoted to head of the Muttation Team at age thirty. This had taken longer than she would have liked, because many were still skeptical of her ability to control herself in a position of power. There was some validity to this; Vid occasionally went on crazy rampages when something didn't go the way she wanted it to, or someone refused to listen to her. But she passed every test they tried to give her, and the mutts in the Games she served for were some of the best and most vicious. After three years in that position, during the 56th Games, Nox was offered her biggest break yet; provided that she didn't do anything to jeopardize it, the 58th Games would be her to run as Head Gamemaker. The night she found out, Invidia screeched with excitement and took the mutt team out for a celebratory dinner, which basically consisted of her getting roaring drunk and everyone else trying to figure out how to handle it.
Her debut Games went swimmingly, and the crowd loved everything about the 58th—that is, until the very end, when scrawny little LEthe Turner won instead of the powerful Career, Razor Creel. The government wasn't pleased that she hadn't intervened when it looked like Lethe was on her way to victory—a carefully positioned lightning bolt, or something of that nature—but she used the recent victories of a blind kid, a twelve-year-old, and a girl with no legs to combat the dissatisfaction. Save for the Career District One girl from the 56th, none of the victors as of late had been what the Capitol expected; Lethe was really the lesser of the numerous evils.
Upon the success of the 58th and verification of her ability to control herself as Head Gamemaker, Nox was slated to run the 61st as well. This one became her baby, as she and her team of architects and creative consultants carefully designed a tropical death trap complete with an ominous, imposing sandcastle standing guard over the arena. These Games were her pride and joy and received stellar reviews in the Capitol, and everyone particularly loved the hideous, monstrous Kraken whose creation she'd been assisting with since she'd become a Gamemaker. Her favorite moment as Gamemaker, quite likely her favorite moment in her entire lifetime, was standing at the top of the control room, watching Jana and Cyrus approaching the beach, and commanding: "Release the Kraken." The creature truly lived up to expectations, save for one thing: it was defeated. Invidia legitimately shed a waterfall of tears over her beast's death and locked herself in her office for the rest of the night, heatedly working on engineering the massive tidal wave that would strike on the final day, wiping her precious creation clean away.
Because of her success in the 65th, the selection team decided it was time for an even bigger step: Invidia Nox was granted the privilege of serving as Head Gamemaker for the 65th, a Quell Games. Currently, she spends countless hours locked away preparing for this, ensuring that it will be the best, most popular quell yet. Plans are nailed to the walls of her messy Capitol apartment located directly next to the Games Control building, a fitting location seeing as this job is quite literally her entire life. She refuses to answer direct questions about the coming Quell, but often enjoys rubbing her success in the faces of those who said she was too psycho to do it. Hey, Fauna? Your big sister told you so.
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this is where you come to beg, unborn and unshaven
killing fields of fire to a congress of ravens
this is what we do, baby, we nightmare you
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this is where you come to beg, unborn and unshaven
killing fields of fire to a congress of ravens
this is what we do, baby, we nightmare you
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actions. 4d4d4d
words. 5b803a
other speech. 4f643d
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words. 5b803a
other speech. 4f643d
thoughts. italics
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