THE FUTURE IS BULLETPROOF // D3 REBELS [OPEN]
Apr 13, 2013 20:28:03 GMT -5
Post by Onyx on Apr 13, 2013 20:28:03 GMT -5
LOOK ALIVE, SUNSHINE.
District Three; codename Battery City. For sixty-three years it’s had its share of tragedy, violence and misfortune, and over that time its citizens have learnt to live with it. However, now a new force is rising, and this one comes from within the District itself. A band of Peacekeepers, led by a corrupt and ruthless man named Korse have come to the electronic heart of Panem from all over the continent, seeking success and power under the façade of being servants of the Law. They’re an evil and vicious body, releasing military-strength morphling into the District’s black market and persuading buyers that it makes everything perfect. However just they may seem on the surface, though, they will stop at nothing until they control Battery City – albeit as a country full of mindless addicts, willing to do whatever Korse tells them to do just to get another one of his hits. So who better to stop them than those already fighting against the Capitol’s power?
The Killjoys – Battery City’s main internal rebel group – have fought secretly for justice and freedom for the citizens of Panem for generations. Now, led by a youth from the gutters of the District and his close companions, they have a new objective: take down Korse’s gang, or die trying. Through careful planning, guerrilla attacks, interrogations and underground, under-the-radar communication, the Killjoys are determined to destroy Korse once and for all. However, with Korse’s recruit numbers increasing just as quickly as Killjoy numbers, will they be able to suppress their enemy, and prevent their rebels from blowing their cover, before it’s too late?
IT’S TIME TO
DO IT NOW, AND DO IT LOUD.
DO IT NOW, AND DO IT LOUD.
Cyanide [Party Poison] :: Male :: Nineteen :: Rook
The only thing that’s stopped Cyanide from running away already is his scepticism that District Thirteen even exists, or that any other District’s rebel force is as large or organised as his own. He was initiated into the Killjoys when he was eight years old, having wound up stealing food from a suspiciously abundant supply inside a suspiciously clean abandoned warehouse. Being the sharp, attentive boy he was, Cy quickly started to make a getaway, but found the way blocked by the current leader of the Killjoys, codename Vampire, who took him in as a recruit. For ten years he was trained specifically to become the next leader, much more experience than many of the previous leaders had. However, several of the Killjoys are concerned about his age – he’s the youngest leader to date – fearing that his frequent outburst of rage and passion could be the whole movement’s downfall. For that reason, Party Poison makes an enormous effort to prove that they’re wrong, even prepared to sacrifice himself to make sure the Killjoys beat their enemies.
Opius [Kobra Kid] :: Male :: Seventeen :: Cass
If any of the Killjoys seems out of place, it’s Kobra Kid, alright. The youngest of the four boys, he got his nickname for just that: his immaturity and habit of making bad choices frequently sets him out from the other rebels. He ran away to find the Killjoys the night after his clueless father brought home a box of black market morphling, whose packaging matched a symbol he’d seen drawn on a wall at school, and set away from his family to find out what it meant. It was almost a stroke of luck when the Killjoys came and bundled him into a van before Korse’s minions could tempt in another potential buyer. One thing was for certain then, that he couldn’t go home again. So he stayed with the revolutionaries and jooioned their ranks, becoming especially close to Cy, who’s almost like a brother to him. This isn’t to say that Party Poison trusts him back, however, because Kobra Kid is the Killjoy that gets in trouble most often. He’s been caught and interrogated a total of four times, but to date hasn’t given up any true information out of loyalty, stubbornness, and the fact that, contrary to what he believes, the other Killjoys don’t actually share so much important planning with him – for fear the inevitable day will come when Kobra Kid gets into a situation he can’t seem to slither out of.
Saturn [Jet Star] :: Male :: Eighteen :: Elegant
Jet Star’s personal motto, and the word he uses most often when advising Cyanide on a plan of action is, simply, “Go.” His rocket-ship approach to every situation is often useful, because he’s a fearless fighter who’ll guaranteed be at the front-and-center of every raid and standoff against Korse’s draculoids (his personal nickname for the parasitic Peacekeepers). Saturn grew up in an orphanage near the edge of the District, abandoned by wanderer parents who dreamt of parenthood but couldn’t deal with it when it came. And the boy knows all this; it made him a fighter in his last home, always fierce to prove that he wasn’t some plaything to be cast aside when he became too trivial. Jet Star is highly valued by all the Killjoys, especially Dr. Death Defying, who he helps bring the wounded out of the heat of battle after raids that he himself has been a mercenary in. However, his rash behaviour sometimes does more bad than it does good, and can lead to heated arguments and foul words between him and Cyanide, whose main aim is to sustain a secret war, without any of the heroism that Saturn craves.
Aleph [Fun Ghoul] :: Male :: Eighteen :: Cait
So impressed was Party Poison by Aleph’s electronic know-how, that he asked a scout to fetch the boy to the Killjoys’ underground headquarters himself, so Cy could ask him to join them in person. For the five years before Aleph became Fun Ghoul, he was a leading student in a technological academy in Battery City’s centre. Close to the mayor and his family, it was always likely that the boy would end up in an influential position, and no one would have guessed that he would leave that all behind to run off and join this band of rebels. The codename Fun Ghoul was given to him as a sort of ironic jape, by Jet Star, to poke fun at his overly serious and strategic manner. He prefers to spend his time behind a blueprint rather than a weapon, assembling parts of a new design of explosive and discussing strategy with Cyanide as opposed to putting himself directly in the line of fire with Saturn or Opius. Aleph still has his fair share of battle scars though, both emotionally from the difficult decision to leave his successful Academy life behind, and physical, from electronic gadgets gone wrong and from the guerrilla battles that it was obligatory he took part in. Although he’d never admit it, Aleph has a deep affection for Opius, who he fails to see like a younger brother, as the others do, and hopes he can one day admit his real feelings for, despite Party Poison’s strict rule that any feelings other than comradeship should be suppressed in case of blackmail scenarios.
Nevada [The Girl] :: Female :: Sixteen :: Onyx
No one can really say who she is, but all the Killjoys can agree on one front: The Girl is a badass motherfucker. Nevada turned up, sitting on the bonnet of Dr Death Defying’s radio van as if from nowhere when she was fourteen years old, refusing to say who she was or where she came from but persistent in the fact that she had to go with Dr Death. Was she running away from something? Seeking a new start? Or was she simply another rebel who had picked up the Killjoys’ signals and was coming to join the ranks? The Girl, for Cyanide could think of no codename more appropriate for such a mysterious creature, is something of a novelty amongst the four commanders. For someone so young and innocent looking, she’s hard as nails and twice as sharp, and doesn’t seem to be afraid of anything. Nevada follows Cyanide round like a puppy, indignant when she’s shut out of strategy meetings and always trying to impress him. The Girl is witty, daring, but not too old to still get pouty and sulky when she feels like she’s being treated unfairly for her gender or her age.
Houston [Dr. Death Defying] :: Female :: Twenty three :: OPEN
One of the Killjoy medics, and head communications operator for the movement, Dr Death Defying’s codename is the most obvious and poetic. Although she’s not a trained doctor – her expertise lies in hacking and piracy – she’s the best that the Killjoys have, and is trusted deeply by many of them. Many, however, still speculate on her honesty, because she claims to have reached District Thirteen on an undetectable communications frequency, but hasn’t been able to provide any proof past her own word thus far. Houston is responsible for drawing up all the spraypaint stencils that the Killjoys use as propaganda, for broadcasting her daily “weather reports” from her radio van, and for coming up with the slogans that Cyanide passes out to boost rebel morale. Not many of the Killjoys have ever seen her face to face, but a large number were brought in by her radio channel, and even more have heard the rumours about her: it’s speculated that she’s actually the younger sister of Korse’s second-in-command, The Scarecrow, having left their home at the same time that he was sent away, and that she alone knows his real name. She’d never let on if any of this story was true (even though it is), because she knows that keeping a rebellion secret whilst still attracting recruits is a job that requires professionalism and good sense, a truth which Party Poison deeply admires her for acknowledging.
Korse [Blind Man] :: Male :: Thirty eight :: Dreamer
Korse came from District One to District Three to make a name for himself, and that’s all the Killjoys know about him as a definite fact. He exists as a sort of myth, a shadowed figure in an alleyway, the distorted voice at the end of a telephone line. It’s why training to become a Peacekeeper was so convenient, worth the three years it took after his twenty eighth birthday, when he was certain that working for the District One luxury item manufacturers Better Living Industries was not the peak he was prepared to accept. Instead, he used that same name on his own brand of morphling, which he sold in Battery City to encourage more citizens to join his ranks. Abbreviating it to BL/ind earned him the obvious codename Blind Man amongst the Killjoys, who are determined to take him down. Korse is evil and heartless, associating himself with corruption and addiction, and seeing it as the only way of achieving the future he so craves.
The Scarecrow :: Male :: Twenty Six :: Arx
After working as Korse’s head interrogator and advisor since he was twenty, becoming more twisted and violent each year, Scarecrow has earned himself the immortal status as Battery City’s bogeyman. Mothers, tucking their infants into bed each night, no longer scare them with stories of the Reaping or of made up monsters, but of the hideously deformed caricature of this surprisingly normal looking and sounding man. Nevada sometimes recalls hearing her own mother telling her siblings that the Scarecrow would get them if they didn’t eat their vegetables, and so the Killjoys haven’t given him any other name but that. What they long to find out is the back story that no one but Korse, the Scarecrow himself and perhaps Houston know: Scarecrow was banished from his home as a teenager and took to the streets, his anger and bitterness growing as quickly as he did. He met Korse when he was training to become a Peacekeeper, the older man posing as a trainer, although really just looking for men to join his cause. Scarecrow’s hatred for the world fuels his violence, marking him as the Killjoys’ most feared enemy and second most important target. If any of the rebels were caught on a vital attack, no doubt they would be sent straight to him, and no doubt they wouldn’t be able to hold their tongues for too long, either.
LOUDER THAN GOD’S REVOLVER
AND TWICE AS SHINY.
AND TWICE AS SHINY.
[blockquote][font size="1"][b]Alias:[/b]
[b]Why you want the character:[/b]
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KILLJOYS, MAKE SOME NOISE!
NOTES [PLEASE READ!]Just a couple of things to clarify about some of the characters!
- All the Killjoys have run away from home, and entirely devoted themselves to the rebel cause. However, with the exception of Nevada, (and Cyanide, obviously) they are still eligible for the Reaping with their real full names, because we can assume that their parents still fill their names in on the census or whatever
- Yes, the Killjoys do have surnames, however, Cyanide enforced a no-surname rule (ie. None of them know each other’s last names) so that, in case they get captured for interrogation, they can’t give away the true identities of their comrades. Smart, huh? You don’t have to make up surnames for them if you don’t want to (:
- Korse and Scarecrow are both Peacekeepers. Remember that, now that the DC is up and running again, Peacekeepers are super fun to play and earn you lots of lovely incentive points!
- Just in case you didn’t guess, Dr. Death Defying is actually Scarecrow’s sibling (plot twist) and if you’re applying for her, you can choose to or not to mention this as you so desire
- Still on the subject of Dr. D, I’ve written that she’s a girl here for neatness’ sake, but I am happy to accept apps for a male Dr. Death. It’s why I chose a unisex name for her
- Face claim-wise, I would prefer quirky looking people with a good inventory of photos, and potentially brightly coloured clothes for Killjoy characters and muted clothes for Korse's gang. However this is, once again, up to you!
- I will be accepting original characters for both sides, however, I would like the written characters to be applied for first before I do.
- The concept of this plot comes from My Chemical Romance’s Danger Days: The True Lives of the Fabulous Killjoys. All character ideas are owned by them and all logo ideas are their original property
- This whole plot is essentially a tribute to Mychem, who split up on March 22nd 2013
- All graphics, badges, colour schemes and writing in this plot was done by me, with inspiration from MCR and DeviantArt!
- If you have any questions, PM me, or put them in the Other: section of your apps
- Happy applying!