penelope germain d3 | fin
Oct 25, 2015 22:23:48 GMT -5
Post by Lyn𝛿is on Oct 25, 2015 22:23:48 GMT -5
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Penelope Callisto Germain
17, female, district 3
> Appearance:
Fine, brown hair runs down the side of her face before being pulled back into a messy, low ponytail. She's always running her fingers through her hair as she works, so strands of it tend to come loose and obscure her face. Piercing brown eyes accentuate an otherwise unremarkable countenance, a round face with a pointed nose and small lips. Penny has pale skin, a common characteristic of the district with far too much pollution and too little time to spend in the sun.
Penny stands at 5'3", one of the shorter citizens even in the impoverished district. She's lanky, with thin limbs, tiny feet, and long, flexible fingers equally at home at a keyboard or sketching out diagrams. Her nails are flat and short, the edges ragged where she picks or bites at them when deep in thought.
She prefers dressing for comfort, usually wearing a simple jacket over a plain shirt and jeans. Her favorite dark green jacket is thick and well-worn, protecting against District Three's cold autumns and winters. Partly because of her height, people often mistake her to be much younger than her actual age, which sometimes works to her advantage as she easily slips past others. People don't tend to pay much attention to kids.
> Personality:
Penny mostly keeps to herself. It's not that she avoids interacting with others; she simply prefers to spend her time working on her computer or figuring out a particularly tricky puzzle. When she talks, her voice is deep and slightly grating, much to her chagrin, although she's working on sounding smoother and more mature. Hm, being able to control what others see me as would be useful. She's well aware that her appearance and demeanor make it likely for others to underestimate her, and she often uses that advantage to get out of trouble or avoid suspicion.
Intelligence is the currency of power in District Three, and Penny is well aware of this fact of life. She generally preferred to learn about things that could be applied in some useful way, as opposed to abstract theories. Yeah, let District Six have their scientists with their heads all in the clouds. Even after so many years working with them, she continues to be fascinated by computers and the seemingly endless tasks one could make them do. She likes problem-solving, trying to puzzle out solutions to everything around her.
To the outside observer, Penny often seems to be oblivious and lost in her own head. In fact, she's using this time to observe her surroundings, though she can be overwhelmed by the amount of sensory input she receives, or so focused on the wrong details that she misses the big picture. Hey. Observing before acting is a very useful mindset to have. How else am I supposed to know things like which foreman is the one lazy enough to not think of a proper password? Besides, finding data tends to be a lot less risky than changing data. This tendency has led many others to think of her as cold or aloof. She likes to analyze all her possible options before taking action. Insofar as social interactions are concerned, Penny sees most of them as just another puzzle to be solved. Despite being a cautious person who prefers to have many backup plans going at once, a part of her really enjoys the thrill of figuring out exactly what she can get away with. Well, in case that wasn't rhetorical, most things around this district are only as strong as its weakest link. Quite literal links, in some cases. I doubt I'd be able to hack into some of the stuff the Capitol produces, though. In the end, life was just a game of probabilities, after all.
> History:
Penny was born to parents Armand Germain and Hestia Fortran, and she grew up with her parents and older sister Helena on the outskirts of the district. All three of her family members are factory workers, and Penny learned from a young age that only the most brilliant among District Three could hope for a life outside of the monotony of its usual inhabitants, aside from the near-impossibility of winning the Hunger Games. The old computer her sister had salvaged/stolen from the factory junkyard became Penny's first love, as she learned of its inner workings and wrote programs to command it to do her bidding. They say that if you have your own computer in Three, it's either because your family can afford the luxury, or you want to give your kids a leg up when it comes to the examinations we have in high school. Neither of those are discouraged per se, not when the Capitol needs our district's intellect to keep coming up with new gadgets to market. At least, not unless they already have suspicions. They just don't realize this particular computer hasn't been memory-wiped like the ones that are legally allowed to be sold secondhand. Peacekeepers tend to come from Two, after all. They may be good with brute force, but what do they know of technology?
Penny is younger than most other students in her year, and due to her size and disinterest in socializing, she was often bullied. When she was nine, she tried to get revenge on a boy who constantly harassed her by hacking into the Mayor's tesserae database to make him get Reaped. Ah, to be much younger and in possession of more intelligence than wisdom or morality. If the computer thought that the boy had taken a hundred tesserae, she reasoned, that's how many slips it would have printed out to put into the bowl on Reaping Day. Fortunately, she hadn't gotten very far through the security systems - "hadn't gotten very far"? I don't think I actually got anywhere at all - before her sister stumbled on her efforts and confiscated the computer. Looking back on that incident, I was really lucky that she stopped me. I hadn't even learned to conceal my port address, so I would have been executed if my plan had succeeded and the Mayor discovered what I'd done. Besides, now that I've watched the Hunger Games and know what they're like, I don't think he deserved to die like that.
As she grew older, Penny gradually became more focused in her work, learning to tune out her surroundings in favor of whatever she's currently thinking about in her head. Now, she works over the summer designing programs for one of the many towering complexes shipping gadgets off to the Capitol. She's hoping to get into a job just like that when she graduates, a job working in an office with computers instead of on the factory floor. Of course, she has her skills at hacking, but that was her well-kept secret for good reason. Somehow I don't think they'd appreciate me telling them how bad their security is. They don't care about people salvaging broken junk, but if the Peacekeepers find out that this computer's been reconnected with the district's factories network, they would... definitely not be pleased. I don't actually know what they'd do; most of the people I've seen them punish are petty street thieves and things of that sort. Years of learning to code under all sorts of unusual conditions has made her always seek the most sleek and efficient solution to a problem, and Penny knows that when working with technology, adaptability is one of the greatest assets.
> Other:
faceclaim: Tara Gill
codeword = odair
Penelope Callisto Germain
17, female, district 3
> Appearance:
Fine, brown hair runs down the side of her face before being pulled back into a messy, low ponytail. She's always running her fingers through her hair as she works, so strands of it tend to come loose and obscure her face. Piercing brown eyes accentuate an otherwise unremarkable countenance, a round face with a pointed nose and small lips. Penny has pale skin, a common characteristic of the district with far too much pollution and too little time to spend in the sun.
Penny stands at 5'3", one of the shorter citizens even in the impoverished district. She's lanky, with thin limbs, tiny feet, and long, flexible fingers equally at home at a keyboard or sketching out diagrams. Her nails are flat and short, the edges ragged where she picks or bites at them when deep in thought.
She prefers dressing for comfort, usually wearing a simple jacket over a plain shirt and jeans. Her favorite dark green jacket is thick and well-worn, protecting against District Three's cold autumns and winters. Partly because of her height, people often mistake her to be much younger than her actual age, which sometimes works to her advantage as she easily slips past others. People don't tend to pay much attention to kids.
> Personality:
Penny mostly keeps to herself. It's not that she avoids interacting with others; she simply prefers to spend her time working on her computer or figuring out a particularly tricky puzzle. When she talks, her voice is deep and slightly grating, much to her chagrin, although she's working on sounding smoother and more mature. Hm, being able to control what others see me as would be useful. She's well aware that her appearance and demeanor make it likely for others to underestimate her, and she often uses that advantage to get out of trouble or avoid suspicion.
Intelligence is the currency of power in District Three, and Penny is well aware of this fact of life. She generally preferred to learn about things that could be applied in some useful way, as opposed to abstract theories. Yeah, let District Six have their scientists with their heads all in the clouds. Even after so many years working with them, she continues to be fascinated by computers and the seemingly endless tasks one could make them do. She likes problem-solving, trying to puzzle out solutions to everything around her.
To the outside observer, Penny often seems to be oblivious and lost in her own head. In fact, she's using this time to observe her surroundings, though she can be overwhelmed by the amount of sensory input she receives, or so focused on the wrong details that she misses the big picture. Hey. Observing before acting is a very useful mindset to have. How else am I supposed to know things like which foreman is the one lazy enough to not think of a proper password? Besides, finding data tends to be a lot less risky than changing data. This tendency has led many others to think of her as cold or aloof. She likes to analyze all her possible options before taking action. Insofar as social interactions are concerned, Penny sees most of them as just another puzzle to be solved. Despite being a cautious person who prefers to have many backup plans going at once, a part of her really enjoys the thrill of figuring out exactly what she can get away with. Well, in case that wasn't rhetorical, most things around this district are only as strong as its weakest link. Quite literal links, in some cases. I doubt I'd be able to hack into some of the stuff the Capitol produces, though. In the end, life was just a game of probabilities, after all.
> History:
Penny was born to parents Armand Germain and Hestia Fortran, and she grew up with her parents and older sister Helena on the outskirts of the district. All three of her family members are factory workers, and Penny learned from a young age that only the most brilliant among District Three could hope for a life outside of the monotony of its usual inhabitants, aside from the near-impossibility of winning the Hunger Games. The old computer her sister had salvaged/stolen from the factory junkyard became Penny's first love, as she learned of its inner workings and wrote programs to command it to do her bidding. They say that if you have your own computer in Three, it's either because your family can afford the luxury, or you want to give your kids a leg up when it comes to the examinations we have in high school. Neither of those are discouraged per se, not when the Capitol needs our district's intellect to keep coming up with new gadgets to market. At least, not unless they already have suspicions. They just don't realize this particular computer hasn't been memory-wiped like the ones that are legally allowed to be sold secondhand. Peacekeepers tend to come from Two, after all. They may be good with brute force, but what do they know of technology?
Penny is younger than most other students in her year, and due to her size and disinterest in socializing, she was often bullied. When she was nine, she tried to get revenge on a boy who constantly harassed her by hacking into the Mayor's tesserae database to make him get Reaped. Ah, to be much younger and in possession of more intelligence than wisdom or morality. If the computer thought that the boy had taken a hundred tesserae, she reasoned, that's how many slips it would have printed out to put into the bowl on Reaping Day. Fortunately, she hadn't gotten very far through the security systems - "hadn't gotten very far"? I don't think I actually got anywhere at all - before her sister stumbled on her efforts and confiscated the computer. Looking back on that incident, I was really lucky that she stopped me. I hadn't even learned to conceal my port address, so I would have been executed if my plan had succeeded and the Mayor discovered what I'd done. Besides, now that I've watched the Hunger Games and know what they're like, I don't think he deserved to die like that.
As she grew older, Penny gradually became more focused in her work, learning to tune out her surroundings in favor of whatever she's currently thinking about in her head. Now, she works over the summer designing programs for one of the many towering complexes shipping gadgets off to the Capitol. She's hoping to get into a job just like that when she graduates, a job working in an office with computers instead of on the factory floor. Of course, she has her skills at hacking, but that was her well-kept secret for good reason. Somehow I don't think they'd appreciate me telling them how bad their security is. They don't care about people salvaging broken junk, but if the Peacekeepers find out that this computer's been reconnected with the district's factories network, they would... definitely not be pleased. I don't actually know what they'd do; most of the people I've seen them punish are petty street thieves and things of that sort. Years of learning to code under all sorts of unusual conditions has made her always seek the most sleek and efficient solution to a problem, and Penny knows that when working with technology, adaptability is one of the greatest assets.
> Other:
faceclaim: Tara Gill
codeword = odair