The Walking Dead Game
Mar 31, 2016 17:09:54 GMT -5
Post by rook on Mar 31, 2016 17:09:54 GMT -5
The Walking Dead Game
A Just-for-fun designed by Rook
This game is designed to be difficult. Not everyone survives the apocalypse. There are both normal weapon rolls and special weapon rolls. It requires you to keep track of your character and inventory, but at the same time it isn't too heavy. Have fun!
Assemble your group - (Maximum 8 people)
Each survivor must choose a class:
- Leader [30HP] - (+1 damage to all allies attacks over 6.0 whilst the leader is alive, one leader per group)
- Strong [40HP] - (+1 damage to attacks of 6.0+ with a Blunt weapon)
- Resilient [50HP] - (More HP)
- Scavenger [40HP] - (Option to re-roll your loot rolls once per loot)
- Accurate [40HP] - (Gets one attack re-roll per fight/round/wave)
- Medic [30HP] - (Can double heal one group member at the end of fight/round/wave)
Rules
Once you squad is assembled with their starting weapons you may begin Round 1.
- The game consists of 5 rounds that increase in difficulty
- Walkers have 10HP
- Walkers will spawn closest to a random group member, so at the start of the round the starting position of each Walker will have to be rolled. This means in a worse case scenario one member could have all the Walkers on them in one round.
- Walkers attack the closest target.
Below is the roll for a walker attack:
Walker attack: Roll range = 1-60
1-30 - Miss
31-40 - Shallow Scratch [3.5]
41-50 - Deep Scratch [6.0]
51-55 - Limb Bite [8.0]
55-59 - Neck bite [10.0]
60 - Swarmed and ripped to shreds [X]- For the purposes of the game, scratches are non lethal
- There is no limit to the amount of times one person or zombie can be attacked per round
- You will need to roll at limb bites to determine which limb was bitten [1-4]. The same limb can be bitten multiple times. At the end of the round you must sever all bitten limbs. Thus your roll will become [1-3], [1-2] etc.
- If you have one limb left and it is bitten, you are dead at the end of the round
- If you get a neck bite, you are dead at the end of the round.
- At the end of the round everyone's damage is halved, just like a Games day.
- Each Medic class can choose a group member to receive double healing, just like non-movement in a Games day.
- At the end of the round, everyone rolls for loot, and can change out their weapon/armour, and swap with group members.
Loots/Rounds
Starting weapon
Roll 1-10
1 - Club (Blunt)
2 - Spiked Club (Glaive)
3 - Katana (Sword)
4 - Wrench (Blunt)
5 - Bowie Knife (Knife)
6 - Switchblade (Knife)
7 - Pistol (Pistol)
8 - Long Blade (Sword)
9 - Baseball Bat (Blunt)
10 - Lead Pipe (Blunt)
Round 1
Walkers x5
Post-Round 1 Loot
Roll 1-10
1 - Right Shin Pad [Negate one limb bite to right leg]
2 - Right arm guard [negate one limb bite to right arm]
3 - Katana [Sword]
4 - Spiked Club [Glaive]
5 - Medical Kit [Use for double healing in between rounds]
6 - Medical Kit [Use for double healing in between rounds]
7 - Shin Pad Left [Negate one limb bite to left leg]
8 - Bloody Shirt [Change One Walker Target]
9 - Bloody Shirt [Change One Walker Target]
10 - No Loot
Round 2
Walkers x6
Post-Round 2 Loot
Roll 1-10
1 - No Loot
2 - Pistol (Pistol)
3 - Long Knife (Sword)
4 - Chest guard (+10 HP)
5 - Bloody Shirt [Change One Walker Target]
6 - Thick Scarf [Negate one bite to neck]
7 - Shin Pads [One time protection for each leg]
8 - Arm Pads [One time protection for each arm]
9 - Medical Kit [Use for double healing in between rounds]
10 - Machine Gun (Automatic Rifle)
Round 3
Walkers x10
Post-Round 3 Loot
Roll 1-10
1 - Pistol (Pistol)
2 - Chest guard (+10 HP)
3 - Shin Pads [One time protection for each leg]
4 - Shin Pads [One time protection for each leg]
5 - Arm Pads [One time protection for each arm]
6 - Arm Pads [One time protection for each arm]
7 - Machine Gun (Automatic Rifle)
8 - Machine Gun (Automatic Rifle)
9 - Bloody Shirt [Change One Walker Target]
10 - Sherrif's Revolver (Special Pistol)
BONUS: Everyone gets: Bloody Shirt [Change One Walker Target] x1
Round 4
Walkers x12
Post-Round 4 Loot
Roll 1-10
1 - Riot Gear [One time protection for all four limbs and neck]
2 - Riot Gear [One time protection for all four limbs and neck]
3 - Medical Gear [Full heal of one group member]
4 - Rouge Deputy's Revolver (Special Pistol)
5 - Heroine's Katana (Special Sword)
6 - Machine Gun (Automatic Rifle)
7 - Riot Gear [One time protection for all four limbs and neck]
8 - Pizza Delivery Boy's Lucky Cap - [Negate one attack]
9 - Governor's Eye-Patch [One time insta]
10 - Bastard's Barbed-Wire Baseball Bat (Special Blunt)
Round 5 - Final Round
Walkers x20Special Rolls
Pistol [1-10]
1 - Miss
2 - Miss
3 - Miss
4 - Miss
5 - Graze (4.0)
6 - Graze (4.0)
7 - Graze (4.0)
8 - Graze (4.0)
9 - Headshot (10.0)
10 - Headshot (10.0)
Automatic Rifle [1-10]
1 - Miss
2 - Miss
3 - Graze (4.0)
4 - Graze (4.0)
5 - Graze (4.0)
6 - Graze (4.0)
7 - Graze (4.0)
8 - Headshot (10.0)
9 - Headshot (10.0)
10 - Headshot (10.0)
Special Pistol
1 - Miss
2 - Miss
3 - Graze (4.0)
4 - Graze (4.0)
5 - Graze (4.0)
6 - Headshot (10.0)
7 - Headshot (10.0)
8 - Headshot (10.0)
9 - Headshot (10.0)
10 - Headshot (10.0)
Special Blunt
+5.0 to all hits with a blunt
Special Sword
+5.0 to all hits with a swordLEADERBOARD
Teams Table
Team Name Team Members Round Reached Walkers killed Date Team 1 Member, Member, Member, Member, Member, Member, Member, Member Round X Killed X Day/Month/Year Team 2 Member, Member, Member, Member, Member, Member, Member, Member Round X Killed X Day/Month/Year Team 3 Member, Member, Member, Member, Member, Member, Member, Member Round X Killed X Day/Month/Year Team 4 Member, Member, Member, Member, Member, Member, Member, Member Round X Killed X Day/Month/Year Team 5 Member, Member, Member, Member, Member, Member, Member, Member Round X Killed X Day/Month/Year Team 6 Member, Member, Member, Member, Member, Member, Member, Member Round X Killed X Day/Month/Year Team 7 Member, Member, Member, Member, Member, Member, Member, Member Round X Killed X Day/Month/Year Team 8 Member, Member, Member, Member, Member, Member, Member, Member Round X Killed X Day/Month/Year Team 9 Member, Member, Member, Member, Member, Member, Member, Member Round X Killed X Day/Month/Year Team 10 Member, Member, Member, Member, Member, Member, Member, Member Round X Killed X Day/Month/Year
Kills Table
Member Team Kills Date Member Teamname X Kills Day/Month/Year Member Teamname X Kills Day/Month/Year Member Teamname X Kills Day/Month/Year Member Teamname X Kills Day/Month/Year Member Teamname X Kills Day/Month/Year Member Teamname X Kills Day/Month/Year Member Teamname X Kills Day/Month/Year Member Teamname X Kills Day/Month/Year Member Teamname X Kills Day/Month/Year Member Teamname X Kills Day/Month/Year
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