Non-Combat Dice Rolls
Oct 17, 2017 4:40:01 GMT -5
Post by ghosty on Oct 17, 2017 4:40:01 GMT -5
Non-Combat Dice Rolls
Please make a note of what you are trying to accomplish before you post, in the same manner that you would specify who you attack in combat, e.g.[drinks unboiled water]
[*roll range="1-3"]
[result]
More dice rolls may be added as the Games progress.
For any other success/fail activity (e.g attempting to poison an ally, attempting to chop down a tree, tributes who took the plants station finding edible-but-hallucinogenic plants, etc.) that is not listed here, please PM the Gamemakers with a description/proposal and ask for the roll. This is encouraged, so be as creative as you like!
Table of Contents:
- Drinking Unpurified Water
- Medicinal Plant Use (without station)
- Trapping (with station)
- Firemaking (without station)
- Fishing
- Eating Caught Fish
Drinking Unpurified Water [*roll range="1-3"]
1 Safe 2 Amoebic Dysentery ( +25+15 Damage)3 Safe
Medicinal Plant Use (without station) [*roll range="1-7"]
1 No Effect 2 Medicinal (-1 Damage) 3 Hallucinogenic (+5 Damage) 4 Poisonous (+20 Damage) 5 Medicinal (-1 Damage) 6 Mildly Toxic (+15 Damage) 7 Hallucinogenic (+5 Damage) 8 Fatal (Death) 9 Medicinal (-1 Damage) 10 Medicinal (-1 Damage)
*Tributes under effect of hallucinogens with suffer the effects into the following day; if attacking, the tribute must roll a dice to see who they attack (including themselves). GMs will provide the dice.
Trapping (with station) [*roll range="1-2"]
1 Success 2 Failure
Fishing [*roll range="1-12"]
1 1 Fish 2 None 3 None 4 1 Fish 5 2 Fish 6 None 7 None 8 None 9 Equipment Lost 10 3 Fish 11 1 Fish 12 2 Fish
Eating Caught Fish [*roll range="1-5"]
1 Clean 2 Clean 3 Mercury Poisoning 4 Clean 5 Clean
*Mercury Poisoning will add 5 damage every day from that point on.
Symptoms: Inability to sleep, bleeding gums, cramps, chest pain, headaches, etc.