80th Official Muttation List
Oct 25, 2018 21:30:02 GMT -5
Post by Baby Wessex d9b [earthling] on Oct 25, 2018 21:30:02 GMT -5
Delivery Word (Throughout)
The docile and loyal Delivery Words (commonly called 'Words') are extremely adaptable and capable of crossing lands and bodies of water to deliver mail for the cost of a couple sunflower seeds. Delivery Words usually prefer to fly away from combat. Their meat is highly delicious and packed with essential vitamins. It is not hard to spot a Delivery Word, with their black feathers, gray-specked eyes, and tendency to honk loudly; however, Words can be hard to capture with its ability to withstand high acidity.
10 HP. Classified as Small Game. Not poisonous.
Banshee (Throughout)
You’ll know the Banshee approaches long before you see her grisly wings, and you will know her by her wailing song. This grey predator bird keens for the dead, to mourn their lives and celebrate their transition. She has a long silver beak and matching talons. She will not hesitate to attack those who remain too close to the dead.
15 hp. Poisonous. Not edible. Will only attack if a tribute takes a dead tribute’s body part.
Dire Coyote - (Tar Pits, HO___WOO_ Sign, Gold Mine, Sea Cliffs)
A derivative breed from the hell hounds, these nasty little creations aren’t just canine. They were created for one purpose- to shred- and the jaws are all alligator, with sharp teeth and the muscles to slam their jaws closed on a piece of prey and toss it around until enough pieces fly off to kill it. The name did come from somewhere, though, and the majority of this mutt is in fact canine in origin. The creature looks like a monstrous wolf- strong fighter, enduring runner. Just to add to the disturbing factors, the eyes are more vein than sclera, turning them red. The ears are long at birth and need to be cropped to keep from flopping dangerously close to the teeth; that trait is from the bloodhound genetics that allow the Hounds to track their prey even when it seems impossible to do so. For this arena they have been bred to have fur the color of sand, the better to blend in with their surroundings. However, the most disconcerting difference between Hellhounds and Dire Coyotes is that the latter creatures howl non-stop whenever they have found prey.
(35 HP. Not poisonous. No food classification.)
Cobra Noctiluna - (Gold Mine)
Often referred to as the Shadow Cobra, this is the beast you don't see until it's too late. Developed to weed out rats, vermin, and trespassers in the sewers beneath the Capitol, this mutt has a deadly sense of smell. While it is vulnerable in the light, in the darkness, it is king. In order to lure otherwise suspicious prey (such as rebel humans), the Capitol designed its flesh to be transparent, with twinkling glow-in-the-dark bio-luminescense running up and down its form. It can look indistinguishable from the normal sewer lighting, camouflaging itself until it strikes. Shadow Cobra can grow to be six feet long, but it is not the length of its body that kills. Each three-inch fang is tipped with venom, and it has three rows of fangs. This is a beast still used in the Capitol, designed for one job: to taste anything that crosses its path.
25 HP. No food classification. Poisonous.
Oculin - (Sea Cliffs, Tide Pools)
The Oculin were the creation of Capitol Scientists seeking to destroy any access to the waterways and the seas during the dark days. This terrifying mutt took months to perfect but when the genetics of the jelly fish, starfish, squid, and shocking bits of plant fused together the results were highly effective. The Oculin are approximately the size of the human head and they are nearly impossible to see since due to their jellyfish genes they are practically translucent. Located on this round sphere body are two eyes as well as twenty long thread like tentacles. These tentacles swiftly navigate dark waters. What makes Oculins special is they latch with star fish like suction to beaches and rock formations near the water. From there they send these twenty translucent tentacles sprawling across the ground around them. When their trapped tentacles are stepped upon, they attack with their two spiked tentacles while the others ensnare their prey.
18 HP. Edible. Classified as Small Game.
Grapemaker (Vineyard)
The same scientist who created the Brewbird decided to open a vineyard that would run itself, using his creation as the help. However, the fermenting birds did not distinguish between good grapes and rotten ones, which resulted in the creation of very disgusting wine. Rather than give in and hire human help, the scientist developed another creature: the Grapemarker. These mutts are a mix of humming bird and dart frog that flit from vine to vine, injecting all of the bad grapes with venom that the Brewbirds can detect. However, the Grapemarkers grew very protective of the vines where they make their nests, and will viciously attack anyone who comes near, dive-bombing and attacking viciously with their beaks.
10 hp. Poisonous. No food classification.
Cave Rats (Gold Mine, Cornucopia, Tar Pots, HO___WOO_ Sign)
Many people will tell you that bats are nothing more than rats with wings. These mutts give truth to that statement. Originally developed to light the way underground so Capitol operatives didn’t have to carry lights with them, these rodents combine the hardiness and dexterity of rats with bats’ wings, and their tail is bioluminescent (courtesy of firefly genes). They are exceedingly stupid, however, and could not be trained, so the Capitol gave up on them and left them to the caves. They were actually meant to be cleared out of the Arena, but they’re a pain to dig out of their crevices when they don’t want to be found, so the Gamemakers threw up their hands and said to leave them. It’s not like they’re very useful anyway.
5 hp. Not poisonous. Not edible.
Chupacabra (Petrified Forest, Redwoods)
Created by {Kay} A mutt experiment gone horribly wrong, the Chupacabra was always intended to be used in the Games. It just wasn't intended to be quite so horrific. This creature stands at 3" maximum, with oval-shaped pure obsidian eyes, a plume of razor-sharp spines over its head and back, a thick tail and reptilian skin. It walks upright like a human, but its humanity ends there. Evidence of the Chupacabra can be seen throughout the arena, as it always dismembers its kills, leaving the majority of the carcass behind to mark its territory. If the Chupacabra is released, the Gamemakers will be watching it very closely, in order to whisk the bodies of fallen tributes away before it can use them as territory markers.
30 HP. Not poisonous. Not edible.
Bloodfeaster — (vineyard, sea cliffs, corunucopia)
Using the DNA of a common house cat, a vampire bat and a leech these compact creatures are quite terrifying. They retained the slimy, black skin of a leech as well as its ability to breathe underwater. These cuddly creatures lack the ability to eat or digest anything other than the blood of humans or large game. Their mouths resemble large, gaping holes filled with rows of sharp white canines used to latch onto skin. Their saliva is not exactly a toxin but is rich with blood-thinning chemicals and bacteria - infecting said tribute with a short-term blood poisoning.
15 HP. Edible. Every deep gash infects tribute with blood poisoning, taking one tick of damage every other round for the duration of the battle. No antidote needed, effects will fade at the end of the day.
Harlan’s Ground Sloth (Tar Pits, Petrified Forest, Redwoods, Gold Mine)
Measuring ten feet tall and over one thousand kilograms, this is a big beastie. While modern sloths could be the poster children for Slow Living, Harlan’s Ground Sloth can’t afford to wait around. A remnant of the Pliocene era, it is big, burly, and generally pissed off. Even if you get past its long teeth and sharp claws, you’ll have to contend with its rock-solid bone structure.
35 hp. Not poisonous. Classified as Large Game.
Condor (Throughout, except the Gold Mine)
Upon first glance you may mistake the majestic Condor for your run of the mill vulture, but don’t be fooled by this rare specimen. A lightning strike of white runs horizontally through its otherwise black wings, the span of which is easily taller than you, young tribute. While the Condor is a carrion scavenger, it would not think twice about shoving a tribute out of the way to get to its next meal.
20 hp. No poisonous. Not edible.
Lupinia (tar pits, gold mine, petrified forest)
Wolf-like creature which stands on its hind legs and a mess of black hair in front of its face, makes a low pitched growling sound as it approaches. An unexpected genetic variation accidentally mutated from a Dire Wolf. Extremely sensitive to light and will remain in the shadows at all costs. Smells strongly of rot and is known to be highly aggressive and cruel, preferring the taste of frightened targets.
25 hp. Edible if you can deal with the taste.
Ankle-Biters (throughout)
Small rodent-like creatures born from the splicing of hamster, canine and bat dna, which resemble chipmunks with webbing beneath their upper limbs. Originally created to be a household pet. They come in a variation of colors and patterns ranging from vibrant purple to pastel yellow. They are highly aggressive and territorial,with a cry resembling a beagle’s howl. They often sink their needle-sharp teeth into the flesh of those passing by their nests, which - while painful - are essentially harmless. They are known to be loyal creatures capable of developing strong bonds but very defiant and are by no means domestic.
5 hp. Edible.
Contest Winners
The Sloshed (Vineyard, Petrified Forest, Redwoods, Gold Mine)
[credit to d6a georgie cham 🍓🐢 frankel ]
Those pesky fruit bats and their love for all things...fruit. The Capitol's crop of cider apples, wine grapes and all fruit were being plagued by a swarm of sudden fruit bats across Panem. Their solution? An over-sized fruit bat to scare them off. Six foot tall to be precise, with sharper claws and ticker teeth and one major thing, they don't eat fruit! As soon as the normal-sized fruit bat population was managed, the "Scare Bats" had nothing to feast on...except the lush acres of fruit that they were defending. A bizarre gene in the mutation meant that the fruit could not be properly digested and therefore fermented rather quickly in the over-sized bat's stomach, making them constantly intoxicated. One mutation designer got bitten by one of the drunk bats and was injected with a dose of alcohol into their blood, making them too very very drunk. Now called "The Sloshed," the bat is now found in the 80th quell's vineyard, feasting off the lush fruit. Tributes beware, if they dare take the fruit they are in for a fight. A bite from the teeth will leave them intoxicated and the sharp claws are not to be messed with either.
25 HP. If bitten, tribute must then roll for intoxication on every subsequent attack.
Devil's Snare (Sea Cliffs, Vineyards, Redwoods, Tar Pits)
[credit to ✨ zozo. ]
Masters of disguise, these mutts were originally developed as traps for the forests surrounding the districts. They look like vineyard grape-vines at first glance, but once triggered they roll together to create a tangle of deadly vines that whip, slash and try to strangle anything that comes near it. Although they have no eyes or ears, rendering the mutt deaf and blind, they've been programmed to attack at the slightest touch from anything it feels - so watch your step! If you somehow miraculously manage to escape the tumbleweed of vine and render it dead, you can enjoy the fruits of your labour: literally. the green & purple grapes that grow from the vines are actually quite delicious!
12 HP. Edible. Classified as Small Game.
Bell Pistols (Petrified Forest, Gold Mine, Tar Pits, Tide Pools)
[credit to cameron ]
Initial conception of the bell pistol was for a single Capitol cause: stopping rebels and wanderers in their tracks. What at first glance seems unassuming and nonthreatening, this conjoining of the diving bell spider and the pistol shrimp packs quite the punch, and quite the shock. From the spider, it gets its venom and signature diving bell, a combination of silk and already submerged plants that is blown up and dragged underwater for full-time aquatic life. From the shrimp, the bell pistol takes its shape and shell, along with one massive and powerful claw. The bell pistol is able to snap its claw shut with so much force that it blasts a bullet of water forward, stunning its prey so that it may feast, or at the very least inject with venom for a slow and agonizing shut down of the body. Runaways attempting to pass through water were met with a death they couldn't have expected when faced with these little gray devils. Thanks to the diving bell, the pistol can adapt and live in other similar locations, such as pits of tar. The bell provides a perfect enclosure for breathing and mating, and anything creeping close by the surface can be met with an out-of-nowhere attack.
8 HP. Edible. Classified as Small Game.
The Joshua Tree (Cornucopia, Tar Pits, HO___WOO_ Sign, Gold Mine)
[credit to alex 🐺 ]
Legend has it that it was named for the son of a games engineer as a tribute to his child, Joshua. But its only a legend. While this idyllic insect-plant cross appears to the tributes as an oasis of sorts, it is a harbinger of pain and suffering for any unsuspecting victim not watching his or her surroundings. Do not be fooled by the bent arms, promising shade and comfort. The ends of each branch , which have the look of palm fronds, are as sharp as five hundred knives and the wood as tough as steel. Rumor has it that it was created years ago for use in a desert arena, the idea quickly abandoned when R&D testing resulted in some unsavory side effects for the engineers (loss of limbs and blood seemed to be the predominant injuries). This animated flora can sense approaching tributes, lashing out with its branches and shooting painful barbs (infused with poison more often than not). Scattered throughout the terrain and blending in with trees with less bloodthirsty ambitions, this mutt can survive in near-freezing and sweltering conditions. Proceed with caution.
20 HP. Poisonous. Spiked blunt or knife roll.
Tar-moils (Tar Pits, HO___WOO_ Sign, Gold Mine)
[credit to Tom ]
The "Tar-moils" muttation was mostly a successful project by a Capitolite for controlling the number of wanderers that continued to grow. Originally designed to be a living trap to catch wanderers, rebels, and any other trespassers, these creatures would catch their targets and not let go. The problem with the Tar-moils that put them out of commission for years was the fact that the creatures were blind and could not discern who was trapped in their tar-like substance. Many of the people who were captured were Peacekeepers tracking down the trespassers. The Capitol took them back and kept them in cages for years, until a Gamemaker took notice of them. Tar-moils can be anywhere from the size of a small dog to a deer; these creatures secrete a tar-like substance from their body. Beneath the tar, they most closely resemble moles. Their sense of smell allows for them to get around. Generally, these creatures are harmless unless provoked or someone has gone too far into their territory. Most Tar-moils will have objects stuck to their tar as it is a stick substance meant to trap people. Some have even been seen with signs and weapons sticking out of them, some of which use those items as their attack. As a defense mechanism, the Tar-moils have been known to secrete more tar at their attacker in order to trap them and make their quick escape.
18 HP. Poisonous.