Kahinta's Sleepaway Camp Trap [Catacombs Entrance]
Jul 11, 2020 10:49:33 GMT -5
Post by Sunrise Rainier D2 // [Thundy] on Jul 11, 2020 10:49:33 GMT -5
It's late, and Kahinta's not sure if it's the chill from being wet all day or the half a bottle of alcohol that she's had during her nighttime watch that has made her lips start to go numb. Probably a mixture. Her hands are shaking, and she squeezes her fingers tight around the empty bottle, itching to throw it into the distance, but unable to let go.
His name was Niko.
Her stomach twists at the thought, and it feels as raw as it did when Kenji died at her feet. The cold runs up her spine again. Perching on the tombstone no longer feels so steady, so she walks instead, careful to point her toe and try to disturb the standing water as little as possible as she walks away from where she and Oberon and Daemon have holed up, toward the structure in the dark with doors that refuse to open.
There has to be something in there.
She tries for a time with one of the knives she'd gotten from Niko's old bag, but nothing. Frustrated, bottle still in hand, and half-empty bag across her back, Kahinta sinks against the wall and waits, hoping for the shaking in her bones to find their end. They don't, so Kahinta puts them to work instead.
Kahinta is going to chisel a small divot into the outside facing side of a pillar to the left of the door. On a pillar to the right, she is going to wrap the wire around until it is secure. Then, she'll feed that wire across where the top of the door is, nestle the wire into the divot on the left side pillar, and then feed the wire back to the door and tie it off to a handle. Wire secured, and with just a little give, Kahinta is then going to fill up the urn she received from Niko's things with water, and get it snug on the top door beneath the wire and the wall. Theoretically, when the door is opened, the jug drops on them, either damaging them or just getting them wet. Also in the jug is a small, golden harp.
Odds of triggering:
1-in-4 each time a tribute exits the Catacombs*
1 : triggered
2-4 : not triggered
1-in-8 for Kahinta's allies: Daemon, Oberon
1 : triggered
2-8 : not triggered
1-in-12 for Kahinta
1 : triggered
2-12 : not triggered
If triggered, roll for damage [*roll range=”1-12"]:
1. Miss - 0.0
2. Miss, gets wet - 0.0
3. Miss, gets wet - 0.0
4. Miss, gets wet - 0.0
5. Tripped, gets wet - 0.5
6. Tripped gets wet - 0.5
7. Tripped, gets wet - 0.5
8. Bruised on head, gets wet - 2.0
9. Bruised on head, cut by urn shards, gets wet - 3.5
10. Bruised on head, cut by urn shards, gets wet - 3.5
11. Severely bruised jaw, gets wet - 5.0
12. Gash on head, gets wet - 5.5
*If a tribute does not post a leisure thread in the Cornucopia after their Catacombs fight, a Gamemaker will roll for whether they trigger the trap at the end of the Games day.